Creator: Where no one knows || First Published: 06/14/2007 || Players: 2 || Size: 20x11
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Where no one knows (06/14/2007 07:57pm):
Eat your oponents Doughnut to open a path to his Headquarters! haha, I was bored, and the idea came to me... Its a fairly playable map, though I doubt the HQ capture will every happen. I had cosidered making it bigger and islanding inf ds othey can't be killed so it HAS to be HQ cap.. but meh, I prefer it being able to be played normally too. |
|
Nobody (06/15/2007 03:42am):
add some roads o_o" but the map is good 7/10 |
|
delos (06/15/2007 10:12am):
Balance (5/5) FTA And Property Division Was Good Elbow Room (5/5) No Chokepoints Terrain (4/5) Good Variety, But Still Lacking A Bit Properties (5/5) Good Amount Of Cities And Factories Creativity (4/5) Not Very Different From Others Overall (4.6/5) or (9.2/10) |
|
Where no one knows (06/15/2007 06:38pm):
did I just get a 7 because of not enough roads? hurtin' |
|
jhuni (06/20/2007 05:40pm):
I'll just give you a 10/10. (I don't have enough time to do an in depth analyzation anyways) It looks pretty good to me, and the balance certaintly meets the standards. |
|
DuelStriker (07/12/2007 06:17pm):
It has enough roads, but overall it is a bit bland |
|
DK1 (03/02/2008 07:30pm | Edited: 03/02/2008 07:31pm):
not bad but at least 1or 2 airports 9.5 |
|
Tyrael (03/31/2008 11:43pm):
10k funds for 3 bases is pretty low. I do like the base positioning though, but definately add more cities, there's a big area between the bases and HQ that could use some urbanizing. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites