Creator: Béorgit || First Published: 06/18/2007 || Players: 3 || Size: 25x20
















































Categories: None | ||
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Comments: |
Riukken (06/18/2007 08:40am):
+2 Some terrain variety. +1 Hardly any chokepoints. -1 Ground will lose, because there will only be infantry and mech battles in the mountains, otherwise they will just have to use their airport and seaport. Have a little access in the northern mountains for vehicles to battle. 7/10 |
pandayanni19820409 (06/18/2007 09:14am):
gray army has extremely dominant to defence, and far speed to capture, this is not fair |
Béorgit (06/18/2007 09:53am):
Hmm... I see the problem, yes maybe I should remove a mountain at the shoals, so landers can bring Tanks aswell... about Grey's Capture Speed... This is true, but I took some average Air maps, and they all seem to look like the northern part of this map, Air just captures fast as always, cuz of their T-copts... Next to that I think GE is able to endure cuz they have more bases then the other Armies. Beside, Hiding In-Direct Units in the woods will it make unable for GS to Attack with Mechs, I've tried the map on my GBA (com towers were cities) and I was able to win with all 3 the nations... ofcourse that was against NPC's... anyways thnx for the Advice, I'll change the mountain right away.... |
Gunfighter (06/18/2007 12:06pm):
Anyone can win Against the AI |
HosaD (11/11/2007 03:38pm | Edited: 11/11/2007 03:39pm):
This is a pretty good map, I think amber blaze might be a bit disadvantaged with certain CO's but other than that it's pretty fair, especially cuz sensei users can't spam his CO powers as effectively because of the fact that the map is split up into islands. |
blanci1 (12/23/2007 01:06pm):
great and map and terrain, nice concept... might need some balancing and testing...for example will the "navy" ever bother to save up for heavy ships with so many nearby and important central factories up for grabs? Also the northern free cities may prove hard for the army to get to, leaving the airforce an easy ride there...a bit more road skirting around the north west corner may help balance that. Also why not push the concept further and remove the armies home port and airfield giving him a 3rd factory meanwhile removing the airforces port and the navys airport? |
Fate 6 (02/21/2008 11:03am):
blanci1 (12/23/2007 01:06pm):"[...] Also why not push the concept further and remove the armies home port and airfield giving him a 3rd factory meanwhile removing the airforces port and the navys airport?" Because then the only way GE could win would be by capturing the airbases to the north. And that could prove more than a little difficult. |
blanci1 (05/22/2008 05:55pm):
Fate, you criticise only 1 part of what i said --do you then agree with the other parts? For example i suggest roads skirting around to help the army get access to the north ... which then gives the army a route to capture things up there including airbases or even HQ. |
Bullhunter2047 (11/20/2008 03:09pm):
Good alrounder map, like it :) |
Béorgit (12/06/2008 04:26am):
When the games on this map are over I'm gonna change some stuff. AB's Airport will no longer be seperated, I will exchange it with their western Port. I'm gonna remove two mountains between the Shoals and the Neutral City in Grey Sky Area. Gonna make Grey Sky's properties less protected (you'll see what I mean) Gonna make a Shoal Bridge in GE area so they can use vehicles vs AB too. Do you people Agree that those things should be fixed? |
elfreed (01/06/2009 02:24pm):
Just plaing it as GS with Eagle :) ... Not sure but I think AB is a bit in disatwantage as sea untits are far more expensive than effectiv than air units. I'll give you feedback when game is over. (IF it will be finished. Would be the first time for a 3-P game at AWBW.) |
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