Creator: srstarry || First Published: 06/23/2007 || Players: 2 || Size: 24x24
Categories: None
Rating: 7.75 in 4 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
srstarry (06/23/2007 11:47pm | Edited: 01/28/2008 12:38pm):
Turning the tables 2
original map http://awbw.amarriner.com/prevmaps.php?maps_id=16255.

FTA = Red moves first, so i added 4 infantry's and 1 APC for BM to ofset the 25000 funds
advantage by orange

Settings
- both sides by default have 26 properties. you need to capture ONE of the enemy property
to win. Sneaky, psychological, and any technique will help in winning this game.

-behind every faction is an airport. if a T-chopper gets to escape, its almost a sure game
over to the other islands. dont let this happen!
-build something on the dock! if not it would be easily taken by a T-chopper rush (if one
gets by)
-sneak pass the bases using b-boats and forests.

remember, one capture will determine the winner. focusing will cause the rest to shatter.
may the best player win

IMPORTANT IMPORTANT IMPORTANT
recomended= fog of war, capture=27,funds 1000, starting 0, weather random
CO ban = everyone except Olaf and Drake.
Unit ban = STEATH, BLACKBOMB,BLACKBOATS THEY RUIN THE GAME!!!
nerd-boy (06/24/2007 06:48pm):
I think it could use some roads, but other than that it looks fine.
srstarry (01/31/2008 12:10pm):
Btw, guys, this map IS designed so that the strategy of a quick win (lander + infantry,
land on one of those islands). To counter it, build a battleship.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.