Creator: I luv heartless || First Published: 06/29/2007 || Players: 5 || Size: 9x20




































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
I luv heartless (06/29/2007 06:47pm | Edited: 06/29/2007 06:49pm):
It's game time! Everybody vs BH. But wait, BH can't lose? Well, that's the point. The mech has three ammo and there's four recons, only one will live! Rules: Teams: All vs BH. Black is the game master. Meant to be played in FOW. Recons move around trying not to get seen. BH infantry has to find them, and the mech kills them. Last recon to survive wins! If the mech runs out of fuel before it kills three recons, it's a draw! |
Gunfighter (06/29/2007 08:34pm):
The mech has machine Gun so it can still win |
Dark_Bass (06/29/2007 08:37pm | Edited: 06/29/2007 08:37pm):
If you don't mind the counterfire, then yeah. Mech captures one of the cities, refuel and resupply, then BH wins. |
Pedro The Lion (06/29/2007 11:51pm):
but thats only if BH is being a dick |
Kamuscha (06/30/2007 10:08pm):
Javier Mech is invincible with 10+ com towers. All BH has to do is walk from the top or bottom and then take down the recons 1 by 1. Its statistically impossible for the recons to escape fire from the BH mech, therefore the map earns a 1/10. Bh always wins, unless it's Grimm vs Kanbei recons, etc. Also the mech can capture one of the cities and recover ammo. Maybe if the recons had more room to run around or something of the sort where both players have a 50% chance of winning, it'll be better and earn a 10/10. Concept of the game earns 4000/10. ^_^ |
Heartless (06/30/2007 10:12pm):
"Javier Mech is invincible with 10+ com towers. All BH has to do is walk from the top or bottom and then take down the recons 1 by 1. Its statistically impossible for the recons to escape fire from the BH mech, therefore the map earns a 1/10. Bh always wins, unless it's Grimm vs Kanbei recons, etc. Also the mech can capture one of the cities and recover ammo. Maybe if the recons had more room to run around or something of the sort where both players have a 50% chance of winning, it'll be better and earn a 10/10. Concept of the game earns 4000/10. ^_^ " I have only one thing to say. lol, fuel. |
isuck (07/05/2007 04:36pm):
replace recons with missiles... since they cant attack eachother and they have mush more limited movement |
amthc356 (07/05/2007 05:58pm):
I have only one thing to say. lol, fuel. it uses up 21. It has 70. |
I luv heartless (07/09/2007 06:57pm):
In case you forgot, this is meant to be played in FOW. |
thecooltodd (07/16/2007 03:22pm):
Here's a little map I made based on the idea of this map: http://awbw.amarriner.com/prevmaps.php?maps_id=26403 |
nirial1991 (06/02/2008 09:46pm):
This rates higher than Cry For Me (2.33)? I know the heart is there but the heart's not beating any life into the idea. 2/10 |
Zinco (07/05/2008 04:10pm):
can any unit cross the BLACK LINE??? |
collini182 (07/22/2008 10:15am):
I forgot to ban Jaiviar and I'm OS! |
*Zap* (07/23/2008 12:38pm):
that black line, is a line of portals. |
Diabl0658 (02/27/2009 07:43pm):
Replace the recons with piperunners on pipes could solve a few problems |
PWNHAMMER247 (11/09/2018 02:54pm):
mech needs Comtowers just in case |
PWNHAMMER247 (11/09/2018 02:54pm):
I'm an idiot |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.