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| Comments: |
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DrainDemios (10/20/2005 01:46pm):
Cool concept, fight downwards for the airports then go for the HQ. No major errors that I can see, cool map. |
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Nyvelion (10/24/2005 11:52am):
there is no incentive to go down to any of the propertys, especially if the other side creates units that can attack. 1 / 10. |
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Vespa_412 (10/26/2005 03:21pm):
There's plenty reason to go down. The second island has loads of properties for extra funds, and the bottom island has airports. If the opponent decides to attack early on, you should be able to see that, and create defences. Great map, 9/10. |
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sharpshooté (01/18/2006 03:50pm):
Agreed. There's enough distance between them on the first island to make any attempt at early attack obvious and too few properties for dominance of the first island to be critical. Very good map. 9/10. |
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technolink (02/16/2006 09:19am):
Day five you get first port, than you build a lander day 6 (if you ahve enough money), day seven you load the inf. and drop it off on the other side. Considering that you go stright for the port, day 11 when you capture it. Build another lander (if you ahve $$), day 12. day 13 inf. goes in lander, en route to airports. day 14, inf. lands on island, day 17 inf. satrs capturing, day 18, ifnf finishes capturing. At the least its 19 days b4 you capture the airport, consider you have enoguh funds for 2 landers, and yu don't capure anyhting else on the way. THan yu have to get your under-funded air units up north. Way to long, good concetp though. 5/10 |
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Neotherin (02/24/2006 11:48am | Edited: 02/24/2006 12:05pm):
What's wrong with taking 19 days to get an airport? It's called Endurance because it's intended to be a long game... If the game is decided with low fund rush tactics then there is a significant mismatch in skill level. It wouldn't matter what map is played in that case. Once players are skilled enough to defend themselves they are able to move down and grab up all the properties. If only one player grabs properties then they deserve to win thru sheer economic advantage. If the players are STILL evenly matched and defending themselves properly, then the airports become a significant advantage and will be the next target. |
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smahlt (03/21/2006 08:07pm):
I agree that this map looks very fun. I especially like having the HQs on their own little island, forcing players to go for the airports for a HQ capture. I should give it a try sometime. |
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Nahbien (03/22/2006 11:53pm):
Easily a great map. 10/10. Just make sure to ban sensei XD. |
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dross (04/05/2006 06:08pm):
good concept, i think the top island needs 1 or 2 factories to fight over in the middle, this map would work well with colin or sensei 9/10 |
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Meta Rexy (01/19/2010 11:35pm):
Good theory, but ultimately I see no reason to fight on the lower 2 islands... |
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Meta Rexy (01/19/2010 11:35pm):
Good theory, but ultimately I see no reason to fight on the lower 2 islands... |
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