Creator: sirfuxalot || First Published: 07/16/2007 || Players: 2 || Size: 16x16































Categories: C-Rank, Base Light, RBC Playable, Standard | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
DuelStriker (07/16/2007 06:49am):
Who rated this a 3? Pretty good. But mech spam is going to be annoying here. 8/10 |
jefx (07/16/2007 12:09pm):
mech spam? theres too many properties for mech spaming |
sirfuxalot (07/16/2007 01:49pm):
Yeah, there's only two bases per side and lots of funds. People will be using copters and tanks more. |
SmackCakes (08/28/2007 12:13pm):
this has been in review for a while now, we just feel the bases are too close, can this be fixed? |
sirfuxalot (08/28/2007 06:57pm):
I think this might be better, but I didn't think they were that close before. |
DuelStriker (03/02/2008 06:36pm | Edited: 03/02/2008 06:36pm):
I'm not so sure about this map. Have you tested it? |
sulla (11/28/2008 12:48pm):
This map seems exciting. I am playing a game on it now. |
Civec (12/08/2008 01:36pm):
green has begining infantry advantage map is good but that is unfair. |
Deaninator (12/19/2008 03:09pm):
@Civec: http://www.amarriner.com/awbw_forum/viewtopic.php?t=8518 |
mc pabo (01/28/2009 06:55pm):
Never heard a man speak like this man before |
Digitalized (08/25/2009 08:21am):
Pretty cool, I like the map. I'm new to the site, and I'm not good, so I can't tell a terrible map from a good one, but I liked it. |
Lost and Found (06/21/2022 07:54am):
Player 2 is advantaged a bunch due to the neutral property layout favoring the base they're ahead on. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.