Creator: Lloyd_Wells || First Published: 07/20/2007 || Players: 10 || Size: 32x33


















































































































































































































































Categories: None | ||
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Comments: |
Lloyd_Wells (07/20/2007 01:07pm | Edited: 08/02/2007 03:27pm):
Well, it's not done yet, but you get the main idea. It is mainly for a free for all but it can be a 5v5 or 2v2v2v2v2. So just go ahead. Also, any suggestions? Oh, and for bans, Kindle, Colin, Grit, and Hachi. At taken from others, ban sensi as well, and ban either piperunners, or put them in a lab |
jefx (07/20/2007 02:26pm):
ban piperunners, or this will be chaos. maybe add a few forests |
isuck (07/20/2007 05:53pm):
Sensei should also be a ban |
DuelStriker (07/21/2007 06:56am):
Pipe mazes aren't the best choice of map designs. |
Lloyd_Wells (08/01/2007 05:38pm):
will anyone rate it |
adder 85 (08/03/2007 05:52pm | Edited: 08/03/2007 05:59pm):
AS much as i love the look of this map...Heres my rating.. Starting at 10/10 because i like the way it looks... Chokepoints -1 Strange road patterns that don't connect -1 Too many Missile silos on a map this tight -1 Unoriginal, yet still cool. -1/+1 Lack of terrain variety -1 Explanation: Well, its kindove has quite a few Choke points. As much as i can see you tried to make the areas between pipes 2-3 spaces wide, The side to the right has it pretty bad, Plus with single seams, thats going to turn out pretty chokey. Make the pipes wider apart and double up some of the seams (Only the ones that are commonly used.). Also, Take out maybe 1/3 of the missile silos...Add some terrain variety, and make starting positions more even. This can be done by replacing some of the roads and plains with forests (just don't add too much!) and mountains (only in wide areas, so it wont create chokepoints, but Inf can still have good vision in FoW) Other than that, just make the roads that are next to each other connect, and this will be fun to play on =)... My Reccomendation (And only that, a reccomendation. I could be way off, but if i was making a map here it's what i'd do): Banned COS: Von Bolt, Sturm, Rachel, Hawke, Olaf, Sensai, Kindle, Colin, Grit, Hachi Banned Units: Piperunner Lab units: Rockets Rating: 6/10 (for now) |
DuelStriker (08/06/2007 06:47pm):
It's not that bad really. There are much worse pipe mazes. I guess I'll rate it 7/10 :) |
Joly (08/08/2007 11:36am):
I gave an 8, looks like a great map to play. Just the road patterns confused me slightly... |
DragonR (04/01/2008 12:04pm):
Hi every1 just dropped in to say START! and sorry for the bad map! |
mrapex (06/20/2008 11:14am):
jefx (07/20/2007 02:26pm): ban piperunners, or this will be chaos. maybe add a few forests with low funds pipe runners are fine, agree with forests |
sicarius1029 (07/24/2008 09:33am):
this map is ok except that 1 blue moon has way too much of an advantage and 2 the map is too small for wat's been crammed in it |
ChrisRedfield (04/15/2018 11:10pm):
love this map!! |
Thundrag (07/08/2021 04:13pm):
Aesthetically nice map but the bottom right has double com towers, and blue moon is isolated from all player interaction. Red fire, Black hole, Yellow comet, green earth, and brown desert have immediate access to pipe seams for property expansion while players in the middle along with orange star have to take a few turns moving units along. |
EpochBehemoth (01/31/2022 07:12pm):
Orange star as a random mountain that turns their choke into a 1 lane so they have an unfair defensive advantage of having 3 1 lane chokes |
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