Creator: Ratatoskr || First Published: 07/22/2007 || Players: 2 || Size: 40x40
Categories: B-Rank, Heavy Naval, Mixed Base, Standard
Rating: 7.63 in 8 ratings
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Comments:
Ratatoskr (07/22/2007 01:34pm | Edited: 08/15/2021 07:11pm):
Ban CGHSK, Drake, Sasha, Kindle, Olaf, Hawke, Eagle. (mass damage and large map abuse).
Unit bans: Battle copters, black bombs, stealths. B copters ruin any attempt at naval combat.
jefx (07/22/2007 03:17pm):
cool, i love island maps, but thats just me. 10/10
Ratatoskr (07/22/2007 05:35pm):
Edited to replace HQs with labs. Now you can win by capturing all the labs, and I hope
that there are enough of them so that losing one isn't fatal... Also, hopefully you don't
lose too much in losing one, so that it's possible to come back.

That's what I really wanted to achieve with this map, a naval map that allows comebacks to
some degree, hence why most of the central islands aren't critical. Losing a couple cities
won't doom you, as long as you don't lose half your fleet defending them. Strategic retreat!
_Corsair_ (08/05/2007 11:08pm):
10
Tyrael (02/09/2008 07:09pm):
Woah o.O;
Not a fan of the naval maps, but this could be the best one out there.
10/10 for awesomeness
Tyraelowns (02/09/2008 07:10pm):
And another 10 to kill the phantom 1
Ratatoskr (10/27/2010 09:02pm | Edited: 11/04/2010 04:13pm):
Airports moved to be somewhat more vulnerable, added a base and some props for each side.
rahpter (11/12/2010 07:55am):
okay im new to this how do i start playing?
khdou (11/12/2010 07:58pm):
This might just be my own opinion, but I find it pointless to leave some infantries and
neutral cities next to them. Why not just start the game off with those cities already
under control? It'll accelerate the opening of the game, removing the tedious clicking and
allowing you to just jump right into the fight
Ratatoskr (11/13/2010 07:39am):
@khdou:
You do have a point, but realize that the infs allow a good FTA counter, which would be
impossible with precaptured cities, since OS would just have all the funds first. The
funds are tuned so that BM gets to build another Black Boat before OS. And the infs do
speed up the opening, imagine the map without them at all..

If I notice a way to make it expand faster while still being fair, I'll definitely do it.
Let me know if you have any ideas.. I'll look at the test games and see if I can make more
props precaptured.
Ratatoskr (11/16/2010 10:54pm | Edited: 12/25/2013 09:36pm):
For now, I'm disabling the airports with neutral infs. I know bcops ruin the naval battle
b/c they're just too cost-effective, it'd be interesting to just have fighters and bombers
though?

(neutral infantry mean you can never build from the airports)



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