Creator: OverlordCrono || First Published: 07/26/2007 || Players: 4 || Size: 30x20
Categories: None
Rating: 6.33 in 6 ratings
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Comments:
jhuni (07/27/2007 05:22pm):
I have to admit your map making abilities are not yet amply capacious, so essentially some
guides to help you design maps may be effective in furthering your skills. Hopefully my
guides will confer conspicuity to you.

Terrain Variety Guide:
http://jhuni.freehostia.com/games/awds/layouts/tvariety.php

Nyvelion (07/28/2007 06:13am):
If you want to get better at making maps, you must ignore jhuni, especially when he spams
map comments with his "guide" links. Trust me, you don't want to be more like jhuni.
DuelStriker (07/29/2007 10:46am):
Seriously don't listen to jhuni. Your map is fine. The terraining is actually pretty nice. Just you
need to counter FTA.
And I kind of already made a map like this:
http://awbw.amarriner.com/prevmaps.php?maps_id=26384
lol
Evil Mastermind (07/31/2007 12:44pm):
Its looks alright to me, maybie a few bases just outside the pipe seam, but it would spoil it if
you put too may, i like the fact that the teams will have to choose weather to send units after
the pipe seams and into the centre to capture the HQ's or to send them to capture the bases.
One thing though, ban Grit.

I dont think FTA is too bad, as the other teams will be able to see where OS are sending their
units and respond to that. maybie make the GE and YC neautral base occupied or something.
Dual Striker may disagree with me on this though, and he probarbly knows more than me
about it.

The terrain is alright too. no need to change it.
kookysooky (12/01/2008 05:21pm):
ummmmm....is there really a point to the neutral stuff when those hqs are right there?
DSMaps2 (06/15/2021 07:45pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=89696



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