Creator: Alt Phaeton || First Published: 07/31/2007 || Players: 5 || Size: 35x30
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| Comments: |
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DuelStriker (07/31/2007 12:11pm):
Hmm... I can't say that i really like this. But it's and interesting idea. Capture a base and go back to destroy the seam... Cool concept. |
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FunkyChunk (07/31/2007 12:45pm):
Yeah, it's an interesting concept, but it's going to be really chokey with those pipeseams being the only way to send units towards your enemy base. The whole thing is going to be very indirect-y, and the battle is going to take a looooooooong time to finish. Also, OS and BH have a very serious advantage of being on the sides of the map, they only have to worry about 1 direction. Unless maybe it's supposed to be OS+BH vs everyone else, I don't know. |
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Alt Phaeton (07/31/2007 01:40pm):
I was worried about the choke points when I was making it. Do people think it would be improved by multiple seams near HQs instead of just the one? As for the advantage of the people on the sides I was struggling to find a way to balance that out. If anyone has suggestions I'll be happy to hear them. |
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DJ Modulo (07/31/2007 02:43pm):
Well, maybe you could open up the pipe seams, put a pipe to the left and on top of the map, open it at exactly the same point where the others ane opened and every side except the right one gets teleport platforms. I don`t know if this idea is good, but this would be a suggestion... |
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DuelStriker (07/31/2007 03:11pm):
You could have 2 or 3 seams instaed of one |
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Alt Phaeton (07/31/2007 04:57pm):
Does that help? |
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DuelStriker (07/31/2007 05:38pm):
Sure. |
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FunkyChunk (07/31/2007 07:12pm):
It looks better now, the chokey-ness is significantly less... chokey. As for the problem of the OS/BH advantage, the only way I can think of to equal it out (besides the obvious, make this a 2P map) is to have some sort of complicated glitch/black square teleport wraparound, but that would be near impossible to make balanced. One more thing- my counting skillz could be off, but Blue Moon has an extra city in their 'section'. Everyone else has 24 neutral properties, but BM has 25 |
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Alt Phaeton (07/31/2007 07:27pm):
Thanks. I've fixed the property imbalance. Think I must of deleted some from the other 'sections' when I was making routes to the new pipe seams. I'm not really comfortable messing around with the black square stuff, since I'm fairly new at this, but I might make a smaller 2P version of it later. I'll try to think of some other way around it. |
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Raedel (09/21/2025 07:02pm):
A better alternative would be to have a beach front setup - ports have to double back to the shoal line. No one will be able to block off their beacheads in time, so players should be able to have a steady stream of stuff pouring in. Should prevent indirect spam if other vehicles can start moving around easier. |
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XLnapkins (09/24/2025 10:02am):
With the current setup, you have to hinder one of OS and BHs transports by one day. I would suggest switching their captured cities with the mountains to the right. Then place one infantry in the corner. That will delay one APC. |
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