Creator: Alien-Pirate || First Published: 07/31/2007 || Players: 2 || Size: 20x14
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
DuelStriker (07/31/2007 03:13pm):
Sweet. 9/10 |
|
sirfuxalot (07/31/2007 10:27pm | Edited: 07/31/2007 10:27pm):
You should change the neutral bases to airports or cities because less infantry/mechs would be around and air units would alleviate the big chokepoint problem. This looks a lot like Pheasant. |
|
DuelStriker (08/01/2007 10:11am):
Airports would ruin this... And I'm ok with the number of bases |
|
Alien-Pirate (08/01/2007 11:28am):
Yer, I don't do aerial maps. Land and naval battles are my forte |
|
adder 85 (09/12/2007 09:13pm):
Is it just me, or did you just look at "The pheasant has no agenda" for six straight hours before making this? It looks so much like it it isn't funny....GE is just going to recon rush the top base, and use the tank to block off the lower one, while building infantry. GE has a slight advantage, methinks. At any rate, 7/10 Also, Aerial maps are the bomb XD..(no pun intended) |
|
DuelStriker (09/13/2007 06:52pm):
I really don't see how it looks like pheasant... |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites