Creator: danuese || First Published: 08/02/2007 || Players: 8 || Size: 35x35
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| Comments: |
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DuelStriker (08/02/2007 06:20am):
O_O Roads........ But no plains for Jake? |
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DuelStriker (08/02/2007 05:22pm):
Still needs more plains. And naval battle is choked |
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RedlineM203 (08/12/2007 09:45am | Edited: 08/12/2007 09:49am):
Naval battles are choked? THERE ISN'T EVEN A PORT! ( : / Either way... recons would dominate the first few turns. You need to break up the main bases through plains, forests and stuff, and the (actual building) bases in the middle would be a nightmare to defend, and in the end, holding them could win the game. 6/10 |
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DuelStriker (08/27/2007 11:56am):
You took out the ports?!? |
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PirateGuy (10/12/2007 08:49pm):
There should be some more rivers, mountains and seas. And if seas are added, don't forget to put in some ports! =) It's still cool though. 9/10. |
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The Shifting Shadows (10/12/2007 09:11pm | Edited: 10/12/2007 09:12pm):
Javier Center! FTA I think. |
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joeywashere (10/12/2007 10:02pm):
thats hella stupid, javier heaven and it looks like koal is in too. so is kindle. and there is no mountains or anything so it leaves open spaces for someone like max to not have problems with artillery takin him down. team games will work since every1 is spread. the bases in the middle have a giant flaw of a team makin tanks to take out the obviously created infantry and then on their next turn make infantry to cover 1 base at a time when the 2 tanks kill its new infantry or tank. and if 2 ppl plan it, 1 is kindle and other is javier and due to teamwork javier is an uber cuz of the def bonus that helps kindle. overall this map sucks. |
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