Creator: DigitalNexus || First Published: 08/10/2007 || Players: 5 || Size: 25x30
Categories: None
Rating: 5.67 in 6 ratings
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Comments:
FunkyChunk (08/10/2007 09:26pm):
Shouldn't Cobalt Ice and Yellow Comet have comm towers as well?
DigitalNexus (08/10/2007 10:25pm):
Oops, forgot that. Editing.
DigitalNexus (08/10/2007 10:51pm):
Fixed. Whats everyone think of it now?
zero212 (08/11/2007 01:20pm):
well it's not bad. you can see you put some effort in it however i would say everything is
a bit clumped togather. know what i mean? also i think the players start with too much
properties. i would not change this map though seeing that would take a lot of work so
just not put everything togather in your next map. i give this a 7/10
ichbinsehselber (05/17/2016 08:15pm):
This is a good example for bad map design. Even if Javier 4T is banned orange star will
walk over the other 4 here pretty easily. The capture phase of the other 4 players can be
delayed a lot using the missile silos. OS will get all of them. And will get all islands.
The team of 4 will not easily be able to activate airport and harbour. Even if the team is
playing as SAMI capture might would not work immidiately in 2 turns. (3/10)
Tmi489 (09/07/2021 03:28am):
THIS IS THE SILOKNO ROUNDO



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