Creator: DigitalNexus || First Published: 08/10/2007 || Players: 5 || Size: 25x30
| Categories: None | ||
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| Comments: |
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FunkyChunk (08/10/2007 09:26pm):
Shouldn't Cobalt Ice and Yellow Comet have comm towers as well? |
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DigitalNexus (08/10/2007 10:25pm):
Oops, forgot that. Editing. |
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DigitalNexus (08/10/2007 10:51pm):
Fixed. Whats everyone think of it now? |
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zero212 (08/11/2007 01:20pm):
well it's not bad. you can see you put some effort in it however i would say everything is a bit clumped togather. know what i mean? also i think the players start with too much properties. i would not change this map though seeing that would take a lot of work so just not put everything togather in your next map. i give this a 7/10 |
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ichbinsehselber (05/17/2016 08:15pm):
This is a good example for bad map design. Even if Javier 4T is banned orange star will walk over the other 4 here pretty easily. The capture phase of the other 4 players can be delayed a lot using the missile silos. OS will get all of them. And will get all islands. The team of 4 will not easily be able to activate airport and harbour. Even if the team is playing as SAMI capture might would not work immidiately in 2 turns. (3/10) |
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Tmi489 (09/07/2021 03:28am):
THIS IS THE SILOKNO ROUNDO |
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