Creator: DigitalNexus || First Published: 08/10/2007 || Players: 2 || Size: 40x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
DigitalNexus (08/10/2007 10:47pm):
Oops, bugged this map badly.
DigitalNexus (08/10/2007 10:51pm):
Fixed.

Piperunners are the key to victory or destruction in this map.

The infantry are to fix FTA.

The tanks are for teams that are farther away from base than normal. Just so they don't get
owned by Piperunners the first few turns.

Controlling the fight on both fronts is also a challenge..
zero212 (08/11/2007 01:25pm):
it's a nice idea altough i think there are too many starting properties. try putting the
support fronts back to 1 factory. and give them 5 neutral properties to capture. so it
wont end up in rocket/piperunner spam. yet i give another 7 for the effort i give it a 8
if you fix those things i just said.
jefx (08/11/2007 02:27pm):
i think that was the point zero212, to hav a huge number of piperunners on both sides, thats
also why theres so much properties and bases to start with.
DSMaps (06/12/2021 07:02pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=85043



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