Creator: Hellraider || First Published: 08/13/2007 || Players: 2 || Size: 24x16
| Categories: B-Rank, Hall of Fame, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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DuelStriker (08/13/2007 10:50am):
Wow. Great map. Are the ports shoal locked on purpose? |
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KyogreStar (08/14/2007 07:21pm):
How do you make the beach turns? |
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DuelStriker (08/15/2007 08:41am):
The beach turns appear after you save the map and view it. |
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Mafiasco (05/02/2009 05:18am):
um im a noob what are the APCs for? |
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benbever (06/10/2009 11:39am):
awesome map |
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Dhomochevsky (08/16/2009 07:19am):
APC's refuel air units, plus can move infantry |
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Madd Maxx (07/18/2011 03:22pm):
i think he ,ight be asking why the locked APCs. I think to just supply air units in this map. |
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xushu (10/12/2011 01:35pm):
Ah, this was the first league map I ever played on... my has time flown by... still quite good. ^_^ 9/10 |
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hetchel (01/16/2012 02:32pm | Edited: 04/20/2012 01:49pm):
It's not good to edit the map when games are active. A big symmetry issue was introduced: brown has one more city near the HQ. --edit-- it was fixed. |
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Mori2 (05/01/2012 09:37pm):
Genuinely surprised this isn't A-Rank yet. |
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walkerboh01 (12/28/2014 08:34pm):
It's "hyper beam" in a weird accent. |
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AbstraKT (09/29/2017 06:51pm):
Kaisah Wave |
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walkerboh01 (09/13/2021 04:15pm):
This map is in the Hall of Fame as one of the most influential standard competitive maps of its era (approx. 2007 - 2010). |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
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