Creator: lindsay40k || First Published: 08/19/2007 || Players: 4 || Size: 29x19
Categories: None
Rating: 0 in 0 ratings
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Comments:
lindsay40k (08/19/2007 08:58am | Edited: 08/19/2007 09:32am):
The following settings are highly recommended:

Fog of War ON. Capture 19 properties to win. Lab units: All land units not banned. Banned
units: Neotank, Piperunner.

Banned COs: Drake, Grit, Hachi, Hawke, Kanbei, Kindle, Olaf, Rachel, Sasha, Sensei, Sturm,
Von Bolt.

All players have bases but cannot use them without controlling the highly exposed lab. No
players have CO powers that can affect other players or give them a deployment advantage.
(Colin is excepted on this occasion; if if you want to try to capture the lab with his
units, good luck to you.)

Whilst capturing the lab is vital, it is also important to defend one's corner. If a
player co-ordinates a successful HQ attack, they deserve to reap the rewards; so if your
HQ is invaded, please accept defeat gracefully and do NOT resign before your opponent has
a chance to finish capturing it to deny them control of your properties.
ColdFocus2 (08/19/2007 10:37am):
it looks like the lab is the only hope of winning ever. Mech units shouldn't be banned. That
would make it a little more fair. Or you could keep it as is. I'll have to complete a game to find
out.
pandayanni19820409 (08/19/2007 12:17pm):
I think it shoud be funny that this map is not played as a pre-deployed game. Eliminate the lab
in the centre, and each one can build any unit.
lindsay40k (08/23/2007 02:23pm | Edited: 08/23/2007 02:25pm):
> It looks like the lab is the only hope of winning ever

In the recommended setup, yes, this was the intention. However, it's one thing to capture
Lab (and not leave your HQ wide open), and quite another to retain it until your newly
built units can consolidate your hold on it. (Originally, the central objective was a
Base, which was far too easy to retain once captured.)

> Mech units shouldn't be banned

They are not. You start with enough to capture the Lab and endanger the HQs of your
neighbours, and can build more if you capture the Lab. But you have to capture the Lab
with your PD forces.

> Eliminate the lab in the centre, and each (player) can build any unit.

Anybody's free to host a game on this map with any number of units available to build
from day 1 without control of the Lab. That's not how I like to play this map, however.
Red11 (05/04/2008 10:47am):
These sort of maps are won with political skill.
Nyvelion (04/27/2014 08:03am):
I'd rather fight you for spelling center wrong.



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