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Serpit (08/19/2007 12:57pm):
Tidepoint - Where land and sea merge Tidepoint is my first custom design, a symmetrical 1on1-Map that focuses on ground and naval combat. The two main islands are connected by a cluster of smaller islands that can be crossed on foot and passed by ships as well. Some extra goodies wait in the corners, one being Airports that are placed here so they do not dominate over ground or naval units. There are 3 paths to get from one main island to the other, but they intertwine so closely that the map functions more like a two-sided maze. There's one grid that can be traversed by ground units and another one that can be crossed by ships, woven together by the beach tiles and only separated in two by the center bridges. The lone Infantry is obviously to coutner First Player Advantage. Have fun! |
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Morgenstern (08/19/2007 05:18pm):
Sea units are trapped, unless they're Landers or B. Boats. |
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Serpit (08/19/2007 05:21pm):
Lawl. I am so stupid. Thanks for pointing that out. I was under the impression that BEach Tiles were traversable by all naval units >_> *bangs head* |
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