Creator: lindsay40k || First Published: 08/19/2007 || Players: 4 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
lindsay40k (08/19/2007 11:49am | Edited: 08/20/2007 06:50pm):
This map uses the example of a nuclear arms race to demonstrates how one or more players
can be given the exclusive opportunity to access 'locked' units.

Assume Black Bombs are set as a Lab unit, and all other Air units are banned.

Each player has a Mech unit on a mountain next to a neutral Lab, threatened by an enemy
Infantry unit on a road. Each player will use their terrain advantage to kill the
Infantry, and then their damaged Infantry will begin capturing the lab.

Note that in this instance each player can be certain that none of the other players can
access their Lab, nor attack their Infantry. It's possible that some maps using this idea
could give players the opportunity to kill another player's Lab Infantry; this represents
the destruction of the Lab and all its secrets.

As soon as a Lab is captured, that player can build Black Bombs, which will enable them to
easily destroy all their opponents in the main battle area (which for the purposes of this
demonstration has been isolated from the Labs).

The isolation of the Labs from the combat itself makes this a very different situation to
fighting over a neutral Lab in no-man's-land, with unique challenges and scope for
strategy outside the battlefield.

When playing games in which units are locked by this sort of mechanism, players are
heartily encouraged to make voluntary agreements not to research 'forbidden weapons' - and
to break these agreements as and when it suits their interests, and to collectively punish
'rogue states'!

And yes, this particular map has major FTA, and numerous COs are totally broken. But it's
just a demo, OK?
Evil Mastermind (08/19/2007 12:59pm):
Im not 100% sure, but i think the BH units will dissapear once the game starts without a HQ.
amthc356 (08/19/2007 06:07pm):
yup
lindsay40k (08/20/2007 06:51pm):
Edited the map to take into account differences between AWBW and the 'official' AW games.
Evil Mastermind (08/23/2007 11:37am):
Ah, much better



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