Creator: RedlineM203 || First Published: 08/27/2007 || Players: 2 || Size: 18x18


























Categories: None | ||
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Comments: |
RedlineM203 (08/27/2007 01:05pm | Edited: 08/27/2007 01:08pm):
3 paths. One will let you rule the ground, the others will let you rule the sky. Can you make the right choice? I did the 2000 funds FTA counter because I fear BM's infantry (if using that FTA counter) could reach both Airports faster unless OS doesn't focus on getting a APC right away. If anyone has a idea on the best counter to use here, I'd like to know. |
DuelStriker (08/27/2007 03:15pm):
Interesting map. Maybe some more roads somewheres |
RedlineM203 (08/27/2007 03:20pm):
Urgh, first I use too many roads in my maps, now there isn't enough? Added roads to the central area. |
RedlineM203 (08/27/2007 03:37pm | Edited: 08/27/2007 03:38pm):
I refreshed the page hoping for a comment, and I double posted. : / |
DuelStriker (08/27/2007 04:05pm | Edited: 08/27/2007 04:05pm):
It looks nice either way. It's not like I said: OMG NOT ENOUGH ROADS! 1/10!!!!!1!!!!!11!!1!!ONE!1! i give it 8/10 |
DuelStriker (10/05/2007 08:31am):
Hmm... Still under review? It's been under review for a while... |
Tyrael (10/14/2007 10:54pm):
Sweet map. 10'd |
blanci1 (01/07/2008 06:46pm | Edited: 04/16/2008 01:41am):
I agree with DSs and Ts posts above. Looks good for battle here. I like semi-realistic maps with several good channels of attack(battlefronts) , rather than miriads of microchannels ... lots to learn here. Mmmm..??one minor point..... there seems to be a concentration of cities and bases along the central dividing diagonal ...... and they are quite far from home, so progress may be quite slow in the begining due to lack of funds ( may excentuate dash (marathons) and grab over battle strategy) .--suggestion--move some cities closer to home??------is Redline suggesting 2000 funds per day ?? perhaps this helps get things moving. Presumably that blue city neer red corner is fta counter |
khdou (03/12/2008 06:15pm):
Heres a major point to look at Player 2 makes the APC breakpoint. Player 1 does not. Player 1 loses. It's as simple as that. At the end of day 2, player 2 will have 2 infantry capturing, and 1 inf and 1 APC ready to move out. For player one, he will have 2 infantry capturing, and either 1 APC, or 1 infantry that will be immobilized in 2 days. Think of a better FTA please |
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