Creator: nerd-boy || First Published: 08/30/2007 || Players: 2 || Size: 20x20
Categories: C-Rank, Standard
Rating: 7.33 in 12 ratings
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Comments:
nerd-boy (08/30/2007 09:31am | Edited: 08/30/2007 11:50am):
Here's another one.

Essentially, you start in the center and work your way outwards, trying to expand.
Diversion of funds will be key here, as you'll have two fronts to defend on.

BANS: The broken 5 (CGHKS), Sturm (because his infantry crossing the center rivers will
not be fun), Sasha, and Sami (Increased transport move)
Harmony Bunny (08/30/2007 11:06am | Edited: 08/30/2007 11:16am):
River tiles in the middle of the sea? Not very esthetic. I need to see if they're useful during a
battle to evaluate the map, but it's interesting =)

About Kindle, there's only one property for ten tiles. I don't think she's overpowering here.
nerd-boy (08/30/2007 11:52am):
Yeah, I know about the river in the middle of the sea, but I wanted to try that out. I
felt that it would add a larger element of strategy, as you'd have to worry about mechs
and infantry coming over the river.
The Shifting Shadows (09/01/2007 02:43pm | Edited: 09/01/2007 02:45pm):
The river will make this one a toughie Especially When Indirects Become Available for a
player.. Good thing is you didn't make it so rockets reach the
HQ area. Nice balance of everything. I'll give it a 8/10.
IndirectDragon (09/01/2007 05:00pm):
This would be funny with double sturm
Tyrael (02/28/2008 06:27pm):
Sami for increased transport move, or Sami for "lol my mech that was swimming in the river
just wtfcaptured your HQ out of nowhere"?
themapmaker (06/23/2008 04:33pm):
Very nice concept that I'm probably planning on taking XD
10/10 for the concept, not the actual design of the map itself, which IMO has too much roads
nerd-boy (06/23/2008 07:56pm):
I like tire units, what can I say?

Although I should probably cut down on roads a little bit...



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