Creator: PrimoVictoria || First Published: 09/06/2007 || Players: 3 || Size: 21x29
Categories: None
Rating: 5.50 in 6 ratings
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Comments:
Mafiasco (02/11/2008 10:04am):
not a huge fan of all the pipes (you need to break 2 seams to even get anywhere else).
Remove the vertical pipes in between those horizontal ones and youll have a good map
PrimoVictoria (03/08/2008 12:37am):
The pipes are meant as a barrier to make the 3 fields all but seperate from each other.
Artillery cannot fire from one field to another and the 4 bonus sections add an air of
randomness to it, I like to look at those parts like a game of chess, you have to measure
every move carefully because there are no second chances. It's important to remember, you
only need to lose one HQ to be put out of the game, in some ways it's more of a race.
PrimoVictoria (02/04/2009 11:06am):
I know that the person I am talking to is probably never going to look at this page again but I
think it needs to be said anyway. If you are going to rate a map 1 when there are 3 votes
rating it a 10 then a comment is due! Let the creator know why you are unhappy with the
map. Don't rate a good map poorly just because you lost against some better player.
aronholt (02/14/2009 03:56am | Edited: 02/14/2009 03:57am):
right i know the owner he is a friend of me in real life
PrimoVictoria (02/15/2009 10:46am):
I am?
G-STAR RAW (02/15/2009 12:27pm):
yeh
kookysooky (02/15/2009 05:00pm):
FTA for the lose. those mechs inside the pipe are fail.
PrimoVictoria (02/20/2009 09:48am):
hmm, perhaps I am just getting too old for this game. I have no idea who aronholt is nor why
G-STAR RAW decided to answer for him. kookysooky makes statements with no support.
There are FTA counters (extra cities and predeployment) and what am I supposed to do
with a statement like "those mechs inside the pipe are fail"? How do I use any of these posts
(other than Mafiasco's) to improve the map?



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