Creator: RedlineM203 || First Published: 09/08/2007 || Players: 4 || Size: 30x20
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| Comments: |
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RedlineM203 (09/08/2007 04:15pm | Edited: 09/08/2007 04:17pm):
This map will separate the Spann lovers from the Spann loving whores. PREPARE FOR ZEH BATTLE OF TEH SPANN! This is a almost exact replica of the 'balanced' versions of Spann Island, but fitted together like a 4 piece jigsaw puzzle. By almost exact I had to take value off the middle, (hence the lack of bases and the empty silos being there) the FTA counters and the starting base change in which you have only 2 bases and a city. I stick to what I know best. EDIT: And I hit the rate button trying to post this and I gave it a 5. Changed to 7. I'll higher it if someone else rates it good. |
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Nyvelion (09/08/2007 04:19pm):
looks pretty good, though the central bases seem too close to each other. |
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RedlineM203 (09/08/2007 04:21pm | Edited: 09/08/2007 04:21pm):
Can't exactly do anything about it, its technically a sprite map... what would you suggest? |
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Nyvelion (09/08/2007 06:16pm):
Just switch the bases with the blank silos so that they'll be 5 spaces away from each other instead of 3...that still pretty much preserves the map and doesn't have neutral bases with infantry reach of each other. |
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camus the dark knight (09/08/2007 09:30pm):
You know there should be a new map category, the "Spann Island" category. |
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Heartless (09/08/2007 11:13pm):
:\ Thief. |
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camus the dark knight (09/09/2007 01:17am):
Hmm? Did you think of that as well? Seriously I didn't even know. |
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RedlineM203 (09/09/2007 05:11am | Edited: 09/09/2007 05:17am):
Technically it isn't. Same concept, but you did it the other way around. MAP EDIT: Changed middle bases. I don't know which way Nyv is talking about.. so... |
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Evil Mastermind2 (09/09/2007 07:17am | Edited: 09/09/2007 07:18am):
Now they are 6 away from each other. I rated 10 for making a playable Spann in a time of desperation. |
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RedlineM203 (09/09/2007 07:22am | Edited: 09/09/2007 07:23am):
But then they are 2 away from eachother... (vertically) Too open to indirect spam is what I'm thinking of. The only way of really balancing the bases out is taking them out and putting them in the place of the cities next to the big lakes. |
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lindsay40k (09/13/2007 09:46am):
What about if the neutral bases on GE and YC's quarters were switched with the empty silos next to them? Then each neutral would be 5 squares from another, less indirect spam going on then. |
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Danny123 (09/19/2007 12:56pm):
Mehh...its a good map... good, but not great 8/10 |
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DuelStriker (10/07/2007 04:37pm):
But it's not exactly Spann Island... And that's what makes it fun. 10/10 |
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