Creator: acim81 || First Published: 09/11/2007 || Players: 2 || Size: 39x39
Categories: None
Rating: 9.00 in 3 ratings
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Comments:
acim81 (09/11/2007 10:16am):
okay....
this is a map, where you can reach the lander-invasion points very quick.
the black squares can be passed by sea- units und ground units at the same time.
ban the broken 5 and what you might think any more.
the islands below hve no bases where you can produce ground units, so the can only
supported over the sea-way.

subs may be a dangerous weapon on this map, the can reach every seapoint in this map in a
few turn.
Evil Mastermind2 (09/12/2007 01:02pm):
Could use a lot more cities and terrain, especialy on the top island
DuelStriker (09/24/2007 04:08pm):
Seems like it would take a while for a game on it because it's so large...
freesoloday (09/30/2007 07:27am):
Interesting map, good variety and multiple fronts, and blocking strategy is important.
acim81 (09/30/2007 09:11am | Edited: 09/30/2007 09:12am):
freesolo, do you have resigned, because you build a carrier?

changed the map a little bit.
i have taken some pipes away from the sea.
Vegnagun (10/23/2007 02:28pm | Edited: 10/26/2007 10:24am):
DuelStriker (09/24/2007 09:08pm):
Seems like it would take a while for a game on it because it's so large...
you're right, I tested it out with acim81, and it took really long. maybe it's even large
enough for three players...
DuelStriker (10/28/2007 08:55am):
Considering it's size, it could possibly even be a 3vs3. It's a great looking map, but it's lacking
in my opinion.
acim81 (10/29/2007 10:43am):
okay, Vegnagun - DuelStriker, you had a good idea.
But I only made a 2VS2 map out of it.
i also added a few more cities and two towers, because i wanted to have a "big fund"
battle for the middle with quick invasion over the black squares (land AND sea).
the teams are:
OS and YC ---VS---- BM and GE
counters for BM and YC are set.
DuelStriker (11/04/2007 03:10pm):
It's still marked as a 2P map though... I think if you want to make a 2vs2 version you'll have to
make a seperate map.
acim81 (11/07/2007 06:05pm):
yes, i just have to....
acim81 (01/18/2008 11:56am):
so, fixed it back to 1vs1



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