Creator: acim81 || First Published: 09/11/2007 || Players: 2 || Size: 39x39
| Categories: None | ||
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| Comments: |
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acim81 (09/11/2007 10:16am):
okay.... this is a map, where you can reach the lander-invasion points very quick. the black squares can be passed by sea- units und ground units at the same time. ban the broken 5 and what you might think any more. the islands below hve no bases where you can produce ground units, so the can only supported over the sea-way. subs may be a dangerous weapon on this map, the can reach every seapoint in this map in a few turn. |
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Evil Mastermind2 (09/12/2007 01:02pm):
Could use a lot more cities and terrain, especialy on the top island |
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DuelStriker (09/24/2007 04:08pm):
Seems like it would take a while for a game on it because it's so large... |
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freesoloday (09/30/2007 07:27am):
Interesting map, good variety and multiple fronts, and blocking strategy is important. |
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acim81 (09/30/2007 09:11am | Edited: 09/30/2007 09:12am):
freesolo, do you have resigned, because you build a carrier? changed the map a little bit. i have taken some pipes away from the sea. |
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Vegnagun (10/23/2007 02:28pm | Edited: 10/26/2007 10:24am):
DuelStriker (09/24/2007 09:08pm): Seems like it would take a while for a game on it because it's so large... you're right, I tested it out with acim81, and it took really long. maybe it's even large enough for three players... |
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DuelStriker (10/28/2007 08:55am):
Considering it's size, it could possibly even be a 3vs3. It's a great looking map, but it's lacking in my opinion. |
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acim81 (10/29/2007 10:43am):
okay, Vegnagun - DuelStriker, you had a good idea. But I only made a 2VS2 map out of it. i also added a few more cities and two towers, because i wanted to have a "big fund" battle for the middle with quick invasion over the black squares (land AND sea). the teams are: OS and YC ---VS---- BM and GE counters for BM and YC are set. |
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DuelStriker (11/04/2007 03:10pm):
It's still marked as a 2P map though... I think if you want to make a 2vs2 version you'll have to make a seperate map. |
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acim81 (11/07/2007 06:05pm):
yes, i just have to.... |
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acim81 (01/18/2008 11:56am):
so, fixed it back to 1vs1 |
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