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| Comments: |
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majin89 (09/17/2005 06:26pm):
I designed this map with Max vs. Jess in mind, so I tried to aid both of their strengths. |
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Dullahan (09/17/2005 08:07pm):
You ended up aiding Grit's instead. Max won't do too well due to the heavily restricted movement and Jess doesn't really have the firepower to break through the chokepoints. Grit dominates as usual. Other than Grit, Kanbei is going to be nearly impossible to beat. Definitely cut down on the starting bases. You're just asking for a mech flood with that many bases and the amount of income available. |
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majin89 (09/18/2005 08:00am):
"Max won't do too well due to the heavily restricted movement and Jess doesn't really have the firepower to break through the chokepoints." If I'm not mistaken, both COs have movement-enhancing powers, and Jess can get up there in power when she uses her SCOP. Plus, she can use her indirects. |
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DrainDemios (10/02/2005 01:21pm):
High movement doesn't mean anything if Grit's long range is pounding away at you, if you can't really penetrate Kanbei's units, or if you can't destroy all of Sensei's mechs. Besides which, Grit/Kanbei/Sensei have better day-to-day powers (Grit's long range, Kanbei's powerhouse units, and Sensei's incredible infantry.) As for the map itself, it's too small and linear to allow for any real tacticizing. |
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Nyvelion (01/04/2013 10:47am):
Whoa |
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