Creator: The Shifting Shadows || First Published: 09/16/2007 || Players: 4 || Size: 27x27
Categories: C-Rank, FFA Multiplay, Standard
Rating: 8.40 in 5 ratings
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Comments:
The Shifting Shadows (09/16/2007 08:49pm):
Ok After about 2 weeks of not making a map I've decided to make one. North vs South Or
Have A Free For All. Your given plenty of choices. You could head for the towers for a
boost You could create some piperunners for support and attack foes, or you can Head To
the center to try to get the lab and on the way launch a bunch of missiles at the same time.
Why It's been given the name art of strategy. Because You'll need it if you want to tackle this
map.
My Only Concern However is that there is too much forest near the com towers. Any
advice? Go ahead and shot it out.
FunkyChunk (09/16/2007 08:50pm | Edited: 09/16/2007 09:14pm):
Alright, the lack of missile silos everywhere is refreshing, and you fixed the BH/GS base
problem.

3 bases works too, whatever, it's good.
The Shifting Shadows (09/16/2007 09:22pm | Edited: 09/16/2007 09:33pm):
Done. Took out the bases near the pipes. There should be now 4 airports. Not 8 like before.
FunkyChunk (09/16/2007 09:32pm | Edited: 09/16/2007 09:45pm):
This map looks good now.
The Shifting Shadows (09/16/2007 09:33pm):
OK I'm going to give it a go.
DuelStriker (09/17/2007 07:15pm):
I bet those workers are tired after having to build so many pipe seams.
The Shifting Shadows (09/19/2007 02:52pm):
Oh I think they were lol
DuelStriker (09/29/2007 02:35pm | Edited: 02/25/2008 04:12pm):
Oh, awesome map btw. Great fun playing on it.

EDIT: Actually, I think you should move the FTA counter infantries back on one of the bases,
they can capture the neutral bases and deploy a unit from them before BH/RF finish
capturing their's.
The Shifting Shadows (04/02/2008 07:13pm):
Ok. Duel Tell me when you finish playing your game so I can fix it.
DuelStriker (04/03/2008 04:05pm):
I'll just delete the game, players keep getting AET'd in it anyway, and it's taking forver to
finish.
The Shifting Shadows (04/03/2008 08:33pm):
Ok Fixed.



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