Creator: AlbertNi || First Published: 09/27/2007 || Players: 4 || Size: 30x30


















































































Categories: None | ||
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Comments: |
AlbertNi (09/27/2007 12:24am | Edited: 09/29/2007 11:23am):
IMPORTANT INFORMATION! (In the Game Settings part are some important settings I highly recommend ) The map has been REVISED. Mainly some minor changes about FTA counter, and black boat is listed as a unit that should be banned in this map Description: A 4P Sea-Air (only) Battle. FFA or 2v2 recommended. Plenty of Reefs to hide your army, and the pre-deployed ground units may help a lot if used correctly! The woods scattered around the battlefield are designed to be supporting centers where APCs, rockets (and maybe missles) can hide quite safely, but how to deliver your units onto them and protect them from being destoyed might be a real challenge. And capturing the Base in the middle of the map is also a great advantage (although you also need the lab to build a infantry, but APCs/rockets are also great, lol). Game Settings: there are quite few buildings, so keep in mind to give the players enough money! High funds per building(e.g. 8000) is necessary. I suggest that GMs should not set funds to be less than 6000, which might be too little to create a Sea-Air army. I also recommend to BAN infantry/Mech in this map, which will make the pre-deployed units more precious and important (if you do want to win by capturing enemy HQ and earns a great income). And I think it is also a good idea to let the player who captured the lab to build some infantries, lol. To emphasize the importance of ammo/fuel, BANNING black boat is also recommended. FTA counter: OS and BM has a neutral city rather than a city of their nation at start. I hope this works. THIS MAP IS NOT TESTED (though I tested a similar map in a AW2 game and find it soooooo interesting). I hope somebody is interested in trying it and helping improve it. PLEASE LEAVE YOUR COMMENTS IF YOU DO HAVE SOMETHING TO SAY! Thanks Shadow Star a lot to help improve it! |
Shadow Star (09/27/2007 11:11am | Edited: 09/27/2007 11:13am):
I think that the Airports kind of ruin the gameplay a little bit. as does the base in the middle. maybe replace it with a port? and remove the pipes around it? the rest looks fine except for those islands with only forests, they, don't really do a whole lot. maybe add a few more cities on those islands for capture. |
Tofubowser (09/27/2007 02:06pm):
It certainly beats my previous sea map. |
AlbertNi (09/27/2007 04:08pm):
Actually it's a variation of a map i created in AW2. In AW2 there are no black boats and carriers, so supply will be a great problem, especially for sub lovers like me, lol. so the wooded supply bases are necessary, I think. And I am thinking of banning these supply units to emphasize the importance of fuel and ammo, and make Jess a considerable choice. Airports are there to ensure the game will not become a battle between bships, cruisers and subs. And sea only games also prevent some COs from joining the game, like Eagle, and give Drake an unbalanced advantage (I think). About the cities and ports as u said... I dont think it a good idea because I want to limit the income of each player lol. I just don't like it. But I should check others' comments on the map to see whether it is really a good idea. |
Shadow Star (09/27/2007 04:47pm):
I'd still use Eagle or Jess on a sea dependant map if his SCOP would benefit my units enough. Oh, and I'm not sure about the FTA counter being in the form of what air unit each country starts with. Theyre only wooded suppply bases if you land a APC on it. with as low funds as you have, its a battlecopter cruiser, and lander war. and a cruiser takes two turns to save up for. Unless you set the income at at least 1500 or 2000, all your going to have done, is give Sensei an absurdly unfair advantage. |
AlbertNi (09/27/2007 07:00pm | Edited: 09/27/2007 07:09pm):
errr... I hope that you can look at the description first... actually I recommend the funds per building to be high enough, much higher than 1500 or 2000... Actually if you set the funds per building to be as high as 9500, there are still less than 90000/turn, which can only support 3 BShips, which will soon sink, lol. I dont want players to save up several rounds to build a unit, what i need is that everyone can produce a reasonable amount of army every turn and send them into battle field! And I don't think eagle to be a good choice if there are only navy units cuz... they are tooooooo weak! The APCs... yes, u are right. They are there to be delivered! And how to protect these units is a key point of your success. (Errr... I forget the black boats... forgive me... but u can simply BAN them) The FTA... I am just try to balance the game... but i really dont know whether this works or not. Maybe you have got some ideas? |
Shadow Star (09/27/2007 08:16pm):
ok, Eagle ssecond move, can be enough on a sea front to give him the edge. even as simple as moving a battleship, then attacking with it. despite being weaker, if used correctly, he can get more damage with his sea units then most. as for the FTA. perhaps if you switched YC with BM, then change one of the OS and BM airports to a neutral airport. then you could give each country a fighter to start with instead. (that,s just waht I think would be helpful at the moment.) |
AlbertNi (09/27/2007 08:53pm):
Replacing the Airport sounds like a good idea. but why switch BM and YC? |
AlbertNi (09/27/2007 08:55pm | Edited: 09/27/2007 08:56pm):
Replacing the Airport sounds like a good idea. but why switch BM and YC? |
Shadow Star (09/28/2007 12:56am):
by switching BM and YC, then BM doesn't need an FTA counter, the size of the map, means that BM will be fighting mostly the two corners next to, not across. meaning if you swap it like that, you can minimize the amount of FTA counters needed. with those changes, I could already smell the potential of a decent map. |
AlbertNi (09/28/2007 11:26am | Edited: 09/28/2007 11:39am):
Thank you very much! I am now holding a game on this map, and after it finishes, or maybe it halts in the mid-way, I will make some modification on it. I need a real game to test whether the map is playable. And I am thinking of starting a private game on this map. I have got a friend who can ensure a move per day. Are you interested in joining? And if you can also find a reliable friend to make up 4, we can start a "stable" game |
AlbertNi (10/13/2007 10:49pm):
I think Black bomb and stealth should also be banned... and mega tank.(piperunner? i dont know...and i think its fun cuz it can stimulate people to fight for the cetral island) |
ViridisViperz (09/22/2023 01:03am):
Not enough properties. Airports should not be unlocked at the start and should be in locations than can be locked down by naval. (Touching a reef ideally) I think the islands should be bigger in all directions. Avoid single-tile pinch points a general rule. Make better use of ports for their universally traversable properties. Having the APCs on islands to refuel and resupply was a neat idea, I think making those APC islands into proper islands with resources to capture would improve this map. |
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