Creator: The Shifting Shadows || First Published: 09/30/2007 || Players: 2 || Size: 9x17
Categories: None
Rating: 6.33 in 3 ratings
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Comments:
The Shifting Shadows (09/30/2007 05:34pm | Edited: 09/30/2007 05:38pm):
This is what happens when you get really really bored. lol
Anyway Every one should know what The Purple Inf. is for. Land Bridges to try to make it a
bit interesting. The Lab Units Should Be Mecks, Mega Tanks, and a optional Rockets. Ban
Who Ever You Want including the ovious 5. Not ment for FOW but your welcome to try it if
you want to.
FunkyChunk (09/30/2007 05:54pm):
Maybe replace some of the middle rows of mountains with a couple forest to reduce
chokeyness. Otherwise it looks pretty good.

Also, land bridges make Koal cry. )*:
Please, think of the Koals.
Shadow Star (09/30/2007 05:57pm):
yeah, at least a couple more road tiles, no one likes bridges.
and Koal needs some love as well.
despite being a creepy kabuki actor who thinks he's a proverb spouting ninja in control of a
large and noisy army.
FunkyChunk (09/30/2007 06:02pm):
Koal is awesome. He's like, the only person who's ever insulted somebody in the Advance
Wars series beyond "You're a disrespectful little whelp!" and "ZOMG CLONES ARE NOT VERY
ETHICAL YOU MONSTER!".

Koal just comes out of nowhere and says "ur face is ugly, lulz". How is that not the most
awesome thing ever?

Besides, he's a midget, therefore he gets +100 awesome points.

How many times can I write awesome in this off-topic map comment? Awesome awesome awesome.
The Shifting Shadows (09/30/2007 06:05pm | Edited: 09/30/2007 06:06pm):
Ok! You 2 won me over on that one *Removes All Land Bridges* *Sits and waits for page to
update!*
Shadow Star (09/30/2007 06:11pm):
I didn't mean all bridges to roads, just, more.
back on taht idea of some of the mountains into forests to decrease the chokepoints, that
sounds like a good idea.
This map is shaping up to look like a very nice sprawl of terrain, property, and placement.
The Shifting Shadows (09/30/2007 06:20pm | Edited: 09/30/2007 06:23pm):
Nah I think I'll Stick To The Road when I make my next map I'll put some Land Bridges. Also
removed 2 mountains on ether side near the middle replaced with Forest Now. *Is it just me
or is the updator slow?*
Shadow Star (09/30/2007 06:25pm):
Looks good.
*It's going fine for me.*
The Shifting Shadows (09/30/2007 06:28pm | Edited: 09/30/2007 06:35pm):
Ok nvm. It's me.
Anything Other Changes Needed If not going to test it?
Shadow Star (09/30/2007 06:49pm):
let's see...
12000 funds per side, that means two bases is perfect.
two labs, but since they're so close to the middle, it shouldn't matter a whole lot. (it's best to
have at least one less lab then players if the labs aren't acting as HQs)
one com tower in the very middle, but due to the relative openness and FTA counter, it
should be fine.
lots of roads, but enough heavy terrain for Lash to function properly.

I'd say this map is quite nice right now.
nerd-boy (09/30/2007 08:32pm):
I think there is a little too much city clumping near the HQs, but Hachi Sensei and Kindle
are banned anyway, and it's pretty much unavoidable anyway.

Looks good.
The Shifting Shadows (10/05/2007 09:21pm | Edited: 10/05/2007 09:31pm):
it's also rather tricky Because the center is were all the action is. One mistake and your
done.
http://awbw.amarriner.com/game.php?games_id=65120
I tryed it in Fog Of War it's proably better then all view.
Taz (11/18/2007 01:04pm):
Well. I suppose it's fair, but the setup is pretty boring: no other option than rushing to
the middle.
B-rank from me, no more.

Xph.ExL (10/15/2020 12:08pm):
rip the central tower



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