Creator: BadFurDay || First Published: 10/01/2007 || Players: 4 || Size: 49x59
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Rating: 8.71 in 7 ratings
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Comments:
BadFurDay (10/01/2007 05:59pm | Edited: 10/01/2007 06:04pm):
Four players meet each other on 6 different game zones, meaning that each player has to
defend his HQ on 3 different fronts at once. All 6 zones are (mostly) similar to my
previous map "Mental Vortex", hence the name of this map.

Designed for fog of war, and hopefully symmetrical (there's probably a mistake somewhere
given the size of the map).

Gradual FTA counters are provided aswell (BM gets one against OS, GE gets one against OS
and BM, YC gets one against all 3), and will hopefully be enough.

Yes, the reefs have absolutely no reason to be there. It's just ergonomy, I didn't like
all those empty seas.

Ban whoever you want (broken 5 recommended, especially Grit and Sturm), play with
whichever settings you want, fog of war is highly recommended though, it's all up to you ;)

Enjoy (or not)
FunkyChunk (10/01/2007 06:21pm):
Hey, it's not completely different game zones.

Grit can super-snipe units on the other islands, zOMG
sirfuxalot (10/01/2007 06:34pm):
BARELY
FunkyChunk (10/01/2007 08:14pm):
Nope, even Jake can reach the other islands with pipe-runners.

I HAVE RUINED YOUR MAP BY POINTING OUT AN EXTREMELY MINOR FLAW THAT MOST LIKELY WON'T
MATTER, EVER! HAH!
sirfuxalot (10/01/2007 11:47pm):
Yeah, that's BARELY.
FunkyChunk (10/02/2007 01:19am):
You're just jealous of my keen observation skills.
Evil Mastermind2 (10/02/2007 02:11am):
1/10 Because grit can shoot a couple of shoals and roads with a piperunner.

Thanks for pointing that out FunkyChunk...

(Note: I never really 1/10ed it...)
BadFurDay (10/02/2007 04:15am):
Bah, I always ban Grit and Piperunners anyway, so I don't take them into consideration >_>



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