Creator: magneticgoop || First Published: 10/07/2007 || Players: 4 || Size: 40x40
Categories: None
Rating: 5.50 in 2 ratings
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Comments:
FunkyChunk (10/07/2007 11:07pm):
Way too many bases, and pointless labs, and any silos on any map just plain suck.

Besides that, it looks potentially nice.
Shadow Star (10/07/2007 11:13pm):
8 Labs??? what, in case being able to build he lab units isn't enough?
now you have to be doubly sure you can build it? just like everyone else who has two labs?
that's a pretty absurd amount of bases.
52 bases? why?
just, just why? The map layout is quite fine, it even works.
just, what's with the property?????
you have less cities then bases! (ok, that' was a false accusation, 68 cities, on the map, but
I'm sure the rest of us mapmakers know what im getting at.
Add some more shoals to the, outside of the areas, you know, so lander invasions are
feasable. don't clump all the reefs. Add an FTA counter. cut down on the pipeseams.
change, like...a fourth (at least) of the bases into cities.
I'd get rid onf one of teh two airports that each country essentially starts with.
also, that central island, seems too orderly, and it's position has far too many production
facilities.

It's good, just, fix the FTa, cut down on the bases, add some more shoals, spread the reefs
out.
I still question the Multiple Labs, but, I've been doing that for a lot of maps, your in the majority
for putting labs into maps that don't need more then 4.
magneticgoop (10/07/2007 11:47pm):
ok it is my first map and i appreciate the feedback. i will cut down on factories, and
labs. i also made the sea to land invasions only possible on the center islands on purpose
but i'll change that cause i see how it will be a problem trying to invade a base when
there are only 2 easily defended points of access.
Shadow Star (10/07/2007 11:51pm):
oh, and maybe unclump some of the cities. having more then one city touching another city,
(or any property that produces funds) doesn't look very nice.
magneticgoop (10/08/2007 01:23am | Edited: 10/08/2007 01:34am):
i fixed it but what is all the black
FunkyChunk (10/08/2007 08:22am):
Clear your computer's cache and refresh the page, the black areas should disappear.

The map looks much better as a whole now... Although those labs are still pointless.
Shadow Star (10/13/2007 09:35pm):
OK.
There are about 8 bases, that can only pump out infantry, mechs, and piperunners due to
being closed off.
The center is still awful and shoudl still be worked on.
GE should be switched with BM. (after that, give YC and GE two infantry each)
spread the reefs out, they're all clumped into 2X2 clumps.
It's a lot better.



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