Creator: acim81 || First Published: 10/04/2007 || Players: 5 || Size: 37x37
Categories: None
Rating: 7.71 in 7 ratings
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Comments:
acim81 (10/04/2007 03:07am | Edited: 10/04/2007 09:16am):
so, i also made a castle-defender-map
as you can see, it,s 5 (OS,BM,GE,YC) VS 1 (GS).

i've putten some pipe runners at the bases of the allies, to prevend a rush from GS
against them in the beginning of the game.

also i've given GS only two bases from the start, so they can produce after 2 rounds on
full speed, because of the mechs on the neutral bases.
the tanks for GS are, to prevent a recon rush to the capturing mechs.
GS has more funds in the beginning and will also have more funds in the midgame.
but in the moment the mechs will reach the first com tower in the sidebar, the allies will
get more
funds together than GS.

GS can also capture the bases of one allie, and build a battleship to destroy the mechs in
the side.
so GS can also win.

edit:
ban javier, sensei, kanbei, kindle, grit, hachi and colin.
and also hawke and drake because of their cop and scop (four allied hawke's will be horrible)

any comments welcome
RedlineM203 (10/04/2007 09:42am):
You stole my idea of the mechs surrounding the battle zone. See The Incredibly Slow Yet
Possibly Neck Saving Reinforcement Map.
acim81 (10/04/2007 10:49am):
i know that i have "used" your idea.
but on your map, the defender can NOT win.
DuelStriker (10/04/2007 02:25pm):
About time someone put GS instead of BH lol. Anway, awesome map.
Janusmarine (10/04/2007 02:32pm | Edited: 10/04/2007 02:34pm):
Why not?

If a sea port is lost that player pretty much is close to loosing.

What if the defender captures a sea port and makes battle ships to blow away last few
infantries?

I give a 7 score, -1 because you misnamed the map or miscounted. It is really 4 vs 1.

Oh my bad you were talking about the other guy's map, my bad i will rescore to 9
BadFurDay (10/04/2007 06:05pm):
How so 5 vs 1? 4 vs 1 you mean...
acim81 (10/05/2007 02:30am | Edited: 10/05/2007 02:30am):
okay, okay!!!
i made a little mistake.
it means 4vs1......
but,
the time is also against GS......
DuelStriker (10/10/2007 03:26pm | Edited: 10/13/2007 07:18am):
Oh, they do have airports, nevermind...
Linkx4 (10/26/2007 12:04am):
this map it looks prety much impossible for the defender to win. It's mostly on the location of
the HQ. maybe a place where GS can actually get to would b good. between those two
mountians would b nice. Also a base outside the pipes in the river where pipe runners can b
made would b fun!(only a suggestion)

KAoC (11/05/2007 11:28am | Edited: 11/07/2007 11:40am):
Ignore--
Whoa yeah...I just noticed that. How is GS going to gain entrance to the sides and take over
enemy bases. Oh noes I'm in this map's next battle.

I love this map by the way, I can't wait to play it but I don't think that GS can win. Even if they
take over the center, it's a stale mate. --Ignore

Silly me, destroy all units wins games. xD Excellent map, 9/10



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