Creator: Athrosu || First Published: 11/15/2007 || Players: 4 || Size: 20x20




























































Categories: None | ||
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Comments: |
Athrosu (11/15/2007 03:39pm):
I'm honestly not sure what the heck I intended with this map, I just went to "Design Maps" and saw it there and remembered that I'd made it. I don't remember much about what I was thinking when I made it, though, so I just decided to assume it was done and test it to see how it plays. |
DuelStriker (11/15/2007 03:55pm):
Man, talk about FTA... All those PD units give OS a major advantage. Also, teams aer imbalanced, they should be: OS/YC vs BM/GE. |
Tyrael (11/15/2007 07:29pm):
Lol, at least he's honest with himself. |
Metalic_Dragon (11/15/2007 09:33pm):
-Predeployed units within range of eachother is very bad -Terrain variety is poor -Symmetricality errors abound (if you were intending for symmetricality) -Forrests are clumped -Base-to-city ratio is poor |
Athrosu (11/16/2007 03:06pm | Edited: 11/16/2007 03:09pm):
DuelStriker's comments were right on the money, so I fixed those. I also played with the forests a bit when I realized it was probably supposed to be a FOW map. I'm not sure what Metalic_Dragon's comments about terrain variety and base-to-city ratio are about, though - the terrain's about as varied as it can really get without adding water or assuming a "Toy Box" design philosophy, and the low number of bases versus high number of cities is intentional and shouldn't be a problem given that the cities will be divided between four players (rather than just two) and that there's not enough cities for this to really become an overfunded mess. Correct me if I'm wrong, of course. As for the symmetry, I seem to recall fudging it on purpose, possibly to balance FTA or something; I can't make heads or tails of the reasoning now, and that was one of the main things I was uncertain about the practicality of when I found this. |
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