Creator: masterofwiiman || First Published: 10/06/2007 || Players: 8 || Size: 40x40
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
FunkyChunk (10/06/2007 06:58pm):
Some terrain would be nice... You know, reefs, forests, roads, mountains, all that jazz. |
|
masterofwiiman (10/06/2007 07:29pm):
I know, but I wanted to keep it simple. |
|
nerd-boy (10/06/2007 10:06pm):
I have a better name for this map: AWBW Good Map Selection in Turmoil Because Shitty Maps Like This One are Posted. |
|
Shadow Star (10/06/2007 11:18pm):
masterofwiiman (10/06/2007 05:29pm): I know, but I wanted to keep it simple. Oh, there's no problem that anyone would mistake this as anything but simple. This map is simple enough that a Monkey banging on the mouse mightr get slgihtly better results. each country gets 2000 funds, and has to beat up another opponent, then they get 5000 funds to mount an assult on teh center, taking time to capture one more property (that makes 6000) breaking open the pipeseams, they can then snag 2 more property (8000) and launch two Silo. reaching the very middle, they get to capture probably two more property. (that makes 10,000) that's about the time you realize, OS, BM, YC, and RF are the only survivors. not because they were tactically better (because tactics are for hard maps that are confusing and have terrain) nope, it's cause thye go first on their island, meaning they get like, one more infantry then the opponent. and then, OS wins because they got to the middle base first, and infantry and mech spammed the center. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites