Creator: silverstriker90 || First Published: 10/07/2007 || Players: 4 || Size: 24x24
Categories: None
Rating: 5.80 in 5 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
zswbox.cn (10/07/2007 05:21am):
quick
zswbox.cn (10/07/2007 05:36am):
quick

zswbox.cn (10/07/2007 05:40am):
Are you ok?
Shadow Star (10/07/2007 10:21am):
.....
26 Com Towers....for 4 people...
Ok, let's pretend for a moment that every javier playr isn't drawn to this map due to the
inherant +60/+60 to units on a D2d basis.
6 Silo seems like a lot.
I'd drop the CI Carrier, give them another Battleship or something....
Cruisers on AWBW can't hit anythign but air and subs.

Cobalt is goign to get at least one of those central property clumped islands. Making them a
juggernaut.
Could use some Forests
silverstriker90 (10/08/2007 06:34pm | Edited: 10/08/2007 06:35pm):
geez shadow star, u love commenting other ppls maps and if u havnt realise u cant access
the silos aslong as the rockets are there coz their arent any shores surrounding it so u
will need t copters to transport the infi onto the silo but the rockets are in the way.
Shadow Star (10/12/2007 11:20am):
silverstriker90 (10/08/2007 04:34pm):
geez shadow star, u love commenting other ppls maps and if u havnt realise u cant access
the silos aslong as the rockets are there coz their arent any shores surrounding it so u
will need t copters to transport the infi onto the silo but the rockets are in the way.
it's possible. I did take into account that the Silo can't be reached until the rockets are gone. I
was pointing out that considering that Ci is going to get the Silo 7/10 times, it seems like a little
much to me, possibly change half of them into say, cities or something.
zswbox.cn (10/15/2007 09:58pm):
I do not know what you said.I am chinese.I only know a little English.I first play games with
foreigners.Expressly,I do not know how to play this game.Please help me,thank you.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.