Creator: BadFurDay || First Published: 10/08/2007 || Players: 4 || Size: 23x23
Categories: None
Rating: 7.60 in 5 ratings
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Comments:
BadFurDay (10/08/2007 11:33am | Edited: 10/08/2007 05:23pm):
Designed for a 4 players FFA (free for all) game, though it might be possible to play it
as a team OS&GS vs BM&GE game if you feel insane.

I tried to balance this best I can, but, given that it's mostly asymmetrical, it was
rather hard. Made a few distance tests to be sure that it'd work, so be sure to ban Sturm
as his movement would be absolutely imbalanced in there (aswell as the usual broken 5 and
anyone else you feel like banning).


Yes, I do realize that the ports are 99% useless.

Yes, I do ralize that there are hard to reach cities in some corners, it's on purpose.

Yes, I do realize that there are no islands, the title comes from the name of an album by
Candlemass (which is lame compared to their older material btw), I just gave it after
seeing that I had put GS in the center and lacked a name for the map.

Yes, I do realize that the map is choked to death in many locations, especially in FoW.
But given that each player has 4 to 6 chokepoints to defend near its HQ, I don't think
that it'll play this much. Rather, it should enhance the strategic aspect of the map,
forcing you to defend several chokepoints before the other players control them. Besides,
those are small chokepoints that can be supported by infantries on the side and long range
units, not 4 tile long bridge bottlenecks. Nothing to scream "CHOKED! CHOOOOKED!" about.
Plus, I enjoy having a few chokepoints on my map.


If you notice any issue with the map, any imbalance, please tell me before you rate it and
I'll be sure to change that, as I want it to look as best as possible before I create a
game on it.

Enjoy it, if you can, or else feel free not to enjoy it.


P.S.: FTA isn't countered by infantries or extra bases, but rather by the distance from
the bases to the first available cities. So don't get all pissy because you don't see any
infantries to counter FTA.
BadFurDay (10/08/2007 11:41am):
This map was long and painful to design. I need sleep now.

Also, my above comment is huge. So are my genitals.
Shadow Star (10/08/2007 04:23pm):
Well, since you've mentioned all the problems.
why not fix them?
the chokepoints, long haul for single cities, chokepoints, useless ports.
Why not fix them if you already know about them?
Tyrael (10/08/2007 04:29pm):
What do you have against ports?
BadFurDay (10/08/2007 04:36pm):
Well, those problems are wanted.

I, for one, consider chokepoints to be a good thing, as long as there are enough small
chokepoints for them to be hard to hold at the same time. With FoW as an extra, it's near
impossible to keep all chokepoints if your opponent has more income than you do (or just
extra bases to infantry rush its way through).
Multiple small chokepoints and a huge bottleneck are quite not the same.

The long haul for single cities is there to delay the speed at which the 3 circular
countries reach their maximal fund production a little while, in order to give GS a chance
to attack a bit before they get squashed to death.

The ports might be useless or not depending on what people do with the map. Maybe they
feel like spending an insane amount of money for a battlecruiser, or to get a black boat,
or whatever else that might go through their minds. They give income like any other city
anyway.

That's my defense of why I purposedly kept those things as is, you're free to disagree
with me ;)
Shadow Star (10/11/2007 02:24pm):
a Battlecruiser?
you mean...a cruiser? a battleship? a carrier?

well, I agree in the chokepoints theorum. the trek for the cities, not so much, and the ports
are just plain weird.

but, if that's what you claim to do, the, by all means, go ahead and do just that.
BadFurDay (10/15/2007 05:40pm):
Uh whatver, a Battlesheep, IB stupid.

The game I'm currently playing on the map seems to be fine when it comes to chokepoints,
very fine even, the trek for cities wasn't a game problem, but the ports proved to be
really seriously totally pointless. Noone rushed to them, and noone bothered building
anything in them so far. I guess they'll act as a noob-trap or something.
Shadow Star (10/19/2007 06:08pm):
So, it sounds like if you remove the ports and swap them for cities. it should be fine then.
6.8 rounded.
Hydralisk24 (01/09/2008 03:28pm):
BadFurDay (10/08/2007 04:36pm):
"The ports might be useless or not depending on what people do with the map. Maybe they
feel like spending an insane amount of money for a battlecruiser..."

NO WAY! I THOUGHT I WASN'T PLAYING STARCRAFT ANYMORE BUT I CAN STILL GET THAT?!? I NEED
MORE STUFF TO WRITE IN CAPS!! WITH MORE EXCLAMATION MARKS!!! YES!!!



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