Creator: DDD13 || First Published: 10/11/2007 || Players: 8 || Size: 40x40
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| Comments: |
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Tyrael (10/11/2007 07:21pm):
5v2v1 is a great concept. I'm just sad this is what came out of the idea. Silos are generally bad, there are WAY too many forests in the middle and roads at the top, the lack of reefs makes it look much worse then it could, and with that many COM towers something bad is bound to happen. [/rant] Check out some of the A-rank maps and read the comments, it'll help tons. |
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Shadow Star (10/11/2007 07:26pm):
hmm, the only thing that I can think of when looking at this map is: "whut the crap??????" |
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Shadow Star (10/11/2007 07:30pm):
ok, in all seriousness, time for the actual comment. it's a good concept, its a terrible map. GS, gets 2 labs, why? 4 com Towers? broken. too many Silo, all those forests, and clumped stuff (it's not all property after all) is terribly placed. The center is just in poor form. Additionally, the 5 have the most property, the 2 have the second most, and for some reason, the 1 has the least property despite being by themselves in a bunch of teams. Shoals? |
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DuelStriker (10/11/2007 07:58pm):
I am stealing this concept... |
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Tyrael (10/12/2007 12:01am):
Cool, something good will come of it. Go DS! |
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JHKR (10/12/2007 12:24pm):
Hm...5v2v1...I might have to mess around with such a concept as well, but I have perfect faith in the fact that DS will do infinitely better than I will with it. |
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DDD13 (10/12/2007 05:23pm):
Please keep giving me suggestions on this map. I really want to make it fun. |
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JHKR (10/13/2007 03:01pm):
Suggestions/observations coming up! 1) Not sure just by looking if the middle island is perfectly balanced, but it's a hell of a lot better then before. 2) Any particular reason why GE and RF have an extra unoccupied port and airport? Wait...yeah. Nevermind on that one. 3) Eh....I'm not all that keen on the power of the units GS starts with. With as many cities as they have, they can buy landers almost immediately, and then hell will break loose on that middle island... 4) Number of starting cities per team: Five player team: 25, up to 29 by Day 3 or 4 Two player team: 18, up to at least 24 by Day 2 Solo player: 17, no initial growth (Hmm...maybe THAT'S why GS gets all those units to start...) In all, not bad. Not the best, but definitely playable. |
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Linkx4 (10/13/2007 03:01pm):
This stage looks extremely hard for the two in the middle. they have to fend off 4 mega tanks AND Black Holes army with only 6 silos!! Then dont forget the 5 armies at the bottom. The really broken part is Black Hole having two com towers. The labs make it alitte balanced because of the stitution they're in. in order to make this work the 5 armies at the bottom should have less. Maybe 1 base at the start off. i'll test this map with u. anyway good concept. |
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DDD13 (10/13/2007 03:33pm):
JHKR thats exactly why grey sky starts with all those units. |
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DDD13 (10/14/2007 05:21pm):
I think I gave grey sky too many though. |
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