Creator: Ithapher || First Published: 10/12/2007 || Players: 2 || Size: 30x20
| Categories: None | ||
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| Comments: |
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Ithapher (10/12/2007 01:51am):
This is a map of mine that I made A long time ago back About when I got AW1, and transfered it to AW2. |
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Shadow Star (10/12/2007 10:50am):
It's very chokepointy. Oh, and RF and CI are missing recons. I'm not a fan of everythign being so linear, but it should be fine, the airports are a long distance from everything, so, they might not be reached until a country is near death. The base count is a little high, I'd change one of the starting bases into a city, with 4 bases, it really benefits mech rushes. at the moment, with the neutral bases placed where they are, OS and GE are going to have a very large edge on GS and Ci due to First turn advantage. they can begin capturing their base sooner. Thhe neutral base, and the forest next to it, could be switched. I suggest opening up the map a little bit, it's very choke heavy, and the only thing that looks like it would work would be mechs, artillary, and rockets, with a sprinkling of battle copters. All in all, it's a very chokepointy map, could use a little swapping around, could add those recons and an FTA counter, and the long bridges are a little on the unsightly side. right now it's about a 4. |
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Metalic_Dragon (10/12/2007 01:02pm):
Why do OS and GE have an extra recon? |
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Ithapher (10/12/2007 01:05pm):
The recons were an accident. I also don't like linear maps either but this one just ended up that way I have thought of ways to open it up some more but I am not really all that good at this. |
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DuelStriker (10/12/2007 02:55pm):
I don't think the centre neutral bases are needed, or the silos in fact. |
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Ithapher (10/13/2007 12:27am | Edited: 10/16/2007 07:57pm):
I remade it, quite a bit, but I am still not sure it is any better. If you play here make sure you have fog on, makes a much more challenging and exciting battle. |
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DSMaps2 (06/14/2021 09:03pm):
Mirror Islands: https://awbw.amarriner.com/prevmaps.php?maps_id=89686 |
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