Creator: tgs2 || First Published: 10/13/2007 || Players: 4 || Size: 21x21
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
tgs2 (10/13/2007 06:06am | Edited: 10/13/2007 06:08am):
Another Symmetry-like map. I hope this one turns out pretty well. (I kind of think another thing of bridges could be added if its too chokepointy) *edit* (Kindle might be a banned person due to the massive amount of road here) |
|
DuelStriker (10/13/2007 06:26am):
"*edit* (Kindle might be a banned person due to the massive amount of road here)" I am just gonna assume that wasn't serious... |
|
BadFurDay (10/13/2007 06:42am | Edited: 10/13/2007 06:42am):
Kindle? Roads? What? The only "road CO" is Koal, and even with plenty of roads Koal isn't that strong (the major power of Koal being having no weakness and the Adder-like COP/SCOP) |
|
DuelStriker (10/13/2007 06:49am):
Are you blind? Koal is awesome. He is, in fact, the most broken CO out of all the borkens. |
|
BadFurDay (10/13/2007 07:11am):
Oh yeah, nevermind, I forgot that Koal is absolutely totally broken whenever there are roads, just like Javier is OMGTOOSTRONG when there's just 1 com tower, and Drake is ZOMGOVERPOWERED when there are ships on the map >_> |
|
DuelStriker (10/13/2007 07:23am):
Koal is even broken when there are no roads though. Am I the only one who sees his true borkenness? |
|
BadFurDay (10/13/2007 07:59am):
Hmm, what's so borked with Koal? In this case, Adder would be even more broken than Koal. |
|
tgs2 (10/13/2007 12:05pm | Edited: 10/13/2007 12:16pm):
I love the discussion here >.>. Is there anything wrong with the map as a whole? |
|
Shadow Star (10/13/2007 12:16pm):
usually Bm doesn't need an FTA counter if GE and YC are between them and OS, I'd get rid of the Bminfantry, one YC and one GE infantry. I'd also consider moving the ports around a little, at the moment, they're really close together, same witht eh airports. You should consider having the airports at least a fighters flight away from each other. (without any powers) I think that four bases per side might be a little much with the low funsd and the sea and air. |
|
tgs2 (10/13/2007 12:19pm):
thanks for leaving a tip :D. I had 4 bases each just because I didn't want to waste space for plains. Turned one base of each country into a city and moved the airports away. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites