Creator: Kisame Hoshigake || First Published: 10/19/2007 || Players: 2 || Size: 19x19
Categories: None
Rating: 7.33 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Kisame Hoshigake (10/19/2007 09:09am):
Blue Moon Infantry for FTA counter. Looks a little to busy to me, and it might be too base
heavy. Tried to eliminate chokepoints as much as possible.
Shadow Star (10/19/2007 09:31am):
I think the base count is a little high for a 1 v1 and a map this size.
try slimming that down to more like, 3 or possibly 4 per side instead of 5.
I think that you could get rid of the airport.
and spread the neutral property so hat it's not toether in relative clumps.
possibly make the forests less symmetrical while keeping the same number of forests
per...area.
it's not bad, just a few problems.
Metalic_Dragon (10/19/2007 09:40am):
You're supposed to put the infantry on one of their starting bases. >_>
Kisame Hoshigake (10/19/2007 09:48am):
Took out a base on each side, and "randomized" the forests. Took out a couple properties in
the middle to minimize the "clumped" look.
Shadow Star (10/19/2007 09:52am):
better. I'd mirror the neutral bases so that they're on either side of where combat will take
place (that means move it so that it mirrors the other neutral base.)
and, instead of putting the neutral city where the base used to be, I'd suggest spreading out
the beginning property that each team begins to capture.
FunkyChunk (10/19/2007 12:56pm):
Orange Star's second neutral base should be swapped with the city that's two tiles below
it so that things are diagonally symmetrical. Also, if you want diagonal symmetry there's
a bunch of messed up forest positions.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.