| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Shadow Star (10/19/2007 09:44am):
one lab per person? the double airport island I find to be a problem. likewise with any instance of more then two property touching. (airports are different because they shouldn't be within battle copter distanceof one another.) the roads look kind of ugly due to not being correct tiles. the base count is really bad. (23) considering it's only three countries, I'd cut that back to maybe 12., you only need abotu 6 airports and 6 seaports on this map as well, nothing like the 7 and some ports feel like they're under pressure with so little space for sea combat. All of the forests feel like they're in the top right corner of the map, even though there are some more forests scattered around, you need to spread it out so that the forest spread is even. |
|
Tyrael (10/19/2007 06:02pm):
Way too forest heavy up top, and the roads look ugly. |
|
pen (05/11/2020 07:59pm):
Replace the forests with more roads. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites