Creator: Baby Bonnie Hood || First Published: 09/28/2005 || Players: 4 || Size: 30x30
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| Comments: |
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Baby Bonnie Hood (09/28/2005 08:56am):
Inspired by Sea for All from AW2's HC, a 4-way aerial and naval battle. Should be even and balanced for all... or did I miss something because this is my very first map design? |
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PucKviruS (09/28/2005 09:40am):
If you dont have bases to produce infantry how can one win if this isnt a predeployed unit map? |
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Dullahan (09/28/2005 11:03am):
Rout. However, if somebody doesn't make anything at all, they can't lose. I'd recommend giving everybody 1 lander to start with, so that they can't be cheap and just not make anything, keeping the game from finishing. I also recommend a Hachi & Sensei ban. |
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General_Rommel (09/29/2005 05:17pm):
No way! Sensei would have a blast here! You forget that he would tip his hand with transport units, and they'd be shot up pretty fast, unless he is dominating to begin with. We can't hold it against him for that! Frankly, I don't see a reason to ever ban CO's (except Colin on pre-deployeds... he then just sucks.) |
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Baby Bonnie Hood (10/07/2005 06:02pm):
Updated: Added those landers, as well as a few more airports and harbors. |
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jhuni (04/12/2006 08:33pm):
Nothing to fight over. |
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technolink (04/12/2006 08:36pm):
Make some bases in the middle, and a neutral black hole symbol landmass in the middle. |
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amthc356 (06/02/2006 12:22pm):
instead of banning Hachi and Sensei, ban all ground units |
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pen (09/20/2012 09:06pm):
o_o |
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