Creator: Condescension || First Published: 10/21/2007 || Players: 4 || Size: 25x35






































































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Comments: |
Shadow Star (10/21/2007 12:20pm | Edited: 10/21/2007 12:22pm):
It's very chokey. The roads are pretty straight and unbroken. The base count feels a little high, I'd maybe get rid of the two neutral bases, and put two neutral bases inbetween where the neutral bases were. Swap GE with YC so that the teams are even. and every player gets a Lab..... Why? I'm not really sure what to rate this, the problems are pretty big, but fixing them woin't be that hard, and I don't really want to edit my rate. if you change it it'll be maybe a 8, if you don't, 6. |
Condescension (10/21/2007 12:32pm | Edited: 10/21/2007 02:42pm):
This is my first design map, so I am surprised that i did as "well" as i did. I fixed most of the problems, and took out some neutral cities, so hopefully that makes it balance-er. Ty for the input! But which two nuetral bases? (there are two sets of two for each side) The labs were just messing around in the beginning... no real purpose. |
DuelStriker (10/21/2007 01:42pm):
Awesome map, 9/10. I'll play on this sometime. |
Shadow Star (10/21/2007 02:44pm):
each side has 4 neutrals to capture, you could cut that down to 2. jsut so that each country gets one forward base and two further back. 8/9. |
Condescension (10/21/2007 03:07pm):
oooh, okay. Gotcha. |
CCCP (09/16/2016 03:12pm | Edited: 09/16/2016 03:14pm):
Ignore this comment. |
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