Creator: FunkyChunk || First Published: 10/20/2007 || Players: 4 || Size: 22x22


















































































































Categories: C-Rank, FFA Multiplay, Standard | ||
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Comments: |
FunkyChunk (10/20/2007 01:24am | Edited: 08/02/2010 01:30am):
Free for all, or OS & YC vs BM & GE. Besides the usual (Colin, Hachi, Grit, Kanebi, and Sensei), ban Javier if you have comunicationtowerphobia. Wow... This is a pretty useless map introduction isn't it? I suppose I just wanted to reserve the 1st comment space. Edit/update: Added predeployed missiles on the starting labs to help slightly prevent infantry rushes. I considered just moving the black boats there, but then it would take forever to destroy them and everyone would have just broken through to their neutral lab with mechs by then. Additionally, I added a bridge and a road to the little comm tower islands because of LOL IDUNNO |
Super Striker (10/20/2007 12:58pm):
It's good i'll join it with you. |
Shadow Star (10/20/2007 01:10pm):
I don't know about the black Boats. You might want to get rid of them. I'm not looking forward to the roady circle when most everything else is roadless. (i feel rockets are going to be rather weak on this map. no other real issues. 8 |
FunkyChunk (10/20/2007 01:25pm | Edited: 10/20/2007 01:41pm):
I added 8 more mountains into the map, hopefully that's not too drastic and gives rockets a bit more purpose here. The black boats are just a gimmick, I think they're nifty, I don't think they're really going to effect the gameplay too much. |
DuelStriker (10/21/2007 06:12pm):
AWESOME |
amthc356 (10/28/2007 11:15pm):
484 isn't that great a number... |
FunkyChunk (10/29/2007 10:21pm):
Are you kidding me? It's like, the best number ever! You're a jive turkey. |
zywxn (04/29/2008 03:38am):
This is quite a good map, but it might be too systematic. This is the first time i have seen shadowstar being a failure: black boats are used to transport infantry to the labs and capture them, or just for victim of destruction. |
FunkyChunk (04/29/2008 06:19am):
zywxn, don't forget that ground units can move across opposing shoals. So yeah, the black boats can transport infantry, but mainly they're just there to heal. |
Meta Rexy (07/23/2008 09:41pm):
Personally I think keeping the labs in the center of the map is pretty pointless unless you have some bases there for support. add bases, and a bit fewer cities, and you're fine. :P 8/10. |
chessmaniac109 (08/21/2008 04:23pm):
Uh, where are the HQ's?? |
notsofunwes (09/13/2008 03:52pm):
Labs=HQs |
Falconewing (07/04/2009 08:41pm):
484! |
Darth Hawke (07/13/2009 10:27am):
Sami kills here. |
Nyvelion (08/17/2009 05:24pm):
You put in labs instead of HQ's. Just thought you should know. |
yarediscool (09/13/2009 02:12am):
how can labs replace hqs? |
CompleteDuck (10/22/2009 02:08pm):
yarediscool (09/13/2009 02:12am): how can labs replace hqs? Because you touch yourself at night. |
paul.bricker (11/20/2009 01:19pm):
I agree with Meta Rexy. A Sami in the Green Earth (or Yellow Comet if the Green Earth is stupid) slot will win every time and there is nothing that the others will be able to do about it unless Yellow Comet is also a Sami and takes/threatens to take Sami's lab. |
Nubelch (04/14/2010 05:49am):
^True. In other words: replace those starting labs. |
FunkyChunk (08/02/2010 01:31am):
Updated original post with changes, I added missiles and made the comm tower labs a bit less strangled. |
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