Creator: tgs2 || First Published: 10/21/2007 || Players: 4 || Size: 29x29
Categories: None
Rating: 8.00 in 3 ratings
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Comments:
tgs2 (10/21/2007 10:32pm | Edited: 10/21/2007 10:44pm):
Labs are there to prevent Rockets/Recons. Tried to counter FTA for both sides. I dont think I
did it too well. I added extra coral to try and be artsy.
tgs2 (10/21/2007 10:49pm):
1500 might be best on funds.
Shadow Star (10/21/2007 11:06pm):
For your FTA. I'd just swap YC with Ge, then remove all the starting units.
I'm not too worried about recons. so, you might not need the labs at all.
The rest of the property is pretty cluttered.
and I feel as though all the reefs make naval combat almost nonexistent.
The base count feels a little high, I'm counting an average of 8 per country. you might want
to slim that down to a little closer to say, 4.
lastly, with all the airports, I don't think sea is going to be used very much.
at about 62 property that produce funds per side. I don't think upping the funds is that wise.
plus since the center has both towers, it looks like a race to control the towers.with the land
as a distraction.
7.
tgs2 (10/21/2007 11:12pm | Edited: 10/21/2007 11:33pm):
Coral was there to be artsy. Only naval combat would take plac ei nthe center. *goes to un
clutter property as best as I can*

*edit* Ok... tried to edit. How about now? Nice to know my maps are deemed "average" xD

*edit 2* Okay.. AWBW takes so long to update the map xD
Tyrael (10/21/2007 11:32pm):
I personally like the reefs. Pretty pattern.... o.o
Shadow Star (10/21/2007 11:36pm):
now that it's not clumped..
you might need the funds at 1500.
but it's nice now.
8
tgs2 (02/21/2008 06:44am):
Ehh. Decided to do some rehauling of this map since it was the only map that is honestly
good out of the bunch I made xD.
tgs2 (02/21/2008 07:35am):
Labs could still halt major Sea Units/Supah Tanks? ^.^
tgs2 (08/09/2009 03:44pm):
I for some reason made another edit to this old as heck map



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