Creator: Cenetaurman || First Published: 10/21/2007 || Players: 2 || Size: 15x35
| Categories: None | ||
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| Comments: |
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Super Striker (10/21/2007 07:31pm):
Green Earth and Yellow Comet has a slim chance for victory. Maybe get rid of some of your units or give green and yellow some units or get rid of the silos and bombs. |
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Cenetaurman (10/21/2007 07:36pm):
Ok. And is it just me, or is the entire map ocean... |
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Super Striker (10/21/2007 07:39pm):
What do you mean, the boats on the pipes? Can you move the boats around the whole course or something? |
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Cenetaurman (10/21/2007 07:42pm):
No...it might just be my computer. EDIT: Got rid of the battleships, 6 black bombs, and 4 piperunners, but I added two Neo-tanks. Also, is the income for the sides OK? The armies should be fairly obvious... |
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Super Striker (10/21/2007 07:50pm):
When you first make a map and all you see is ocean hit the refreash button. The two green arrows. I still think the theres two many silos you could slow down the two teams for a while, uh maybe just give green and yellow another base on top of everything. I know they have a bunch of neutral bases but still.... I think i'll try it if you already haven't posted it on public. But i'll wait for you to make some changes before I play on it. |
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Shadow Star (10/21/2007 07:51pm | Edited: 10/21/2007 07:51pm):
Id want the allies incme to be equal to BH's income +4000 so, about 22 versus 26 Also, I'd open the chokepoints a bit. right now there are two major chokepoints tthat every unit has to travel through. one of which is at the minimum two forest tiles as well. Possibly add two more Pipeseams, probably on either side of the starting base, then to optimize output BH would have to forgo Piperunner Repair. Lastly, BH doesn't seem to have enough of a start. their bases are pretty far away from neutral property, I'd probably either give them one starting infantry inside, or move the base inside the pipe structiure one or two tiles closer to the central lab. Beautiful use of the Lab-as-HQ feature. 6 |
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Super Striker (10/21/2007 07:58pm):
Yeah they do need infantry pretty badly. But I still don't like all the silos. |
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Cenetaurman (10/21/2007 08:30pm):
Ok, thanks for the constructive critisism for this map (not like a couple A-holes on here -_-) EDIT: Added two infantry for Black Hole, gave sligtly reduced Green Earth and Yellow Comets income (to counter property clumping) and gave Black Hole a bit less income that GE and YC combined. Fixed the two major chokepoints somewhat. Gave the allies 2 starting bases each. If there is other stuff I can fix, please tell me so I can fix it. Same implies to my other maps. Less Silo's for Black Hole, and made them harder to reach (encased in pipe, making them more for emergancies than free will. |
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Shadow Star (10/21/2007 08:45pm):
What about the BH chokepoint? all units must travel through the single Pipeseam. other chokepoint has been fixed. I think the two bases right next to each other in front of BH is a but much. I think that 8 bases per side is pushign it a tad. i'd try to slimit down to 6 bases per side, or maybe even 4. (sicne air seems to play a key role in assault.) |
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Tyrael (10/21/2007 09:22pm):
I like how somebody put the single team on the bottom for a change. |
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Cenetaurman (10/21/2007 10:06pm):
I'm sorry about the Black Hole choke point, but unless I change the map itself, I can't do anything about it. I can make about half of it wider, but that is it. There isn't anything I can do about, the bases, however, I CAN change. |
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