Creator: Pliskin || First Published: 10/23/2007 || Players: 2 || Size: 35x25
Categories: None
Rating: 9.00 in 4 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Pliskin (10/23/2007 05:26pm):
My first map in a long while, I think there may be too many properties, but we'll see.

Ban the broken five, or whoever you want. Lab units maybe Neotanks, Megatanks (or ban),
Bombers, Stealths, Fighters, Battleships, or again, whatever you want.
Metalic_Dragon (10/23/2007 05:55pm):
Too many bases, way too central, and kinda chokey if you don't use landers. Also, too much
plains, and that is an outdated FTA counter; these days, in maps with 2 starting bases,
just put an infantry on top of one of them. This effectively gives the second team half of
an FTA, which means they are even. However, the city counter is still sometimes used when
there is a high starting property amount.
FunkyChunk (10/23/2007 06:09pm):
I don't know why the city counter would be "outdated". It seems to work fine as far as I
can tell, it's better than nothing.

Anyway, you should at least take out the two bases in the center for starters.
Metalic_Dragon (10/23/2007 06:14pm):
BM can buy a recon on day 1 and still be able to capture.
Tyrael (10/23/2007 06:55pm):
Lots of bases, but it kinda makes sense. Take out the middle two though. What Metalic said
is a problem, I personally suggest using the infantry on a BM base counter instead of the
2000 funds. The funds counter also forces OS to capture the city right away instead of
heading for the forward base if they want to. Nothing's wrong with the 2000 fund counter,
but it doesn't work on this map.
Pliskin (10/23/2007 09:22pm):
Alright, I'll change it ASAP. Gotta finish my test game first.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.