Creator: sirfuxalot || First Published: 11/04/2007 || Players: 2 || Size: 17x11





























Categories: None | ||
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Comments: |
sirfuxalot (11/04/2007 01:31pm | Edited: 11/04/2007 01:37pm):
Make sure to ban Sturm, Sami, and Kindle. Mechs? |
DuelStriker (11/04/2007 01:31pm):
Wow, chokepoint heaven. |
sirfuxalot (11/04/2007 01:33pm):
The front is very wide though. I got this idea from Shadow Star's Eager Walk, which ends in a stalemate because there are no airports and the map is too small for chokepoints. |
Metalic_Dragon (11/04/2007 01:36pm):
Mechs |
Shadow Star (11/04/2007 03:46pm):
...Eager Walk worked just fine with 1500 funds and no bans...but it seemed like a rather sad thing to do. and there really wasn't enough space for airport placement to be ideal. (I'd have to make the map larger.) hmm, 15 property per side, with 3 bases and 2 airports. extreme non infantry, or air chokepoints. a little sad on the whole no AA can stop Air production. I wouldn't ban mechs if your running a normal game, because the battlecopters should fix that issue. |
sirfuxalot (11/06/2007 12:15am):
That's not really cost effective, considering three mechs can be built each turn for half the price of the two possible bcopter deployments. |
rast2 (12/31/2008 01:04pm):
Arty + inf > mechs, especially here where you don't have to worry about tanks and recons breaking through. |
Falconewing (06/11/2009 09:23pm):
Mechanized infantry and air units and rockets and missiles and artilleries ftm! |
blanci1 (06/26/2009 05:38am | Edited: 06/27/2009 11:58am):
Excellent concept map .... you dont need to worry about spoil-sport down-ratings when you are in a class of your own! Gameplay will surely be very different than standard, i wont say why i think this as it might spoil the game of others but it surely wont get choked too much with air available. Edit--? could be a bit volatile with tricky headache calculations from early on due to HQs proximities ? ... it might help prevent stand-offs, or make it worse.? ... i d like to hear anyones experiences here. |
Slazzy (07/07/2009 06:21pm | Edited: 07/07/2009 06:25pm):
sorry, deleting comment |
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