Creator: BadFurDay || First Published: 11/08/2007 || Players: 5 || Size: 26x40
















































































































































































































































































































































































Categories: None | ||
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Comments: |
BadFurDay (11/08/2007 07:31am):
The goal of OS is simply enough to destroy incoming units on all 4 fronts so they can protect their HQ. The goal of BM, YC, GS, and CI is not only to survive, but also to reach the end with at least one surviving infantry or mech so that they can capture other player's HQs and win the game. BM and CI will have to sneak their way through using the forests, which OS will of course also use, whilst YC and GS will have to power their way through choked areas. In order to somewhat counter FTA, GS and CI both start with two extra infantries to help them fight through OS's forces. CO suggestions: Ban everyone except Adder, Koal, Flak, and Jugger. Also ban all naval units, the ports aren't there for producing units, only to resupply the barrier subs. Make sure fog of war is turned on, and that there are no teams. P.S.: A little tip: If you're an attacker and are getting stuck because of your subs, remember that you can simply delete them. And make sure that you save at least one infantry/mech to capture the HQs and one APC to resupply your units! |
Tyrael (11/08/2007 02:30pm):
Me gusta. |
FunkyChunk (11/08/2007 02:42pm):
Looks like a very interesting map. Of course, any non-OS player can force a stalemate, but this is for fun. |
Dr.Mario (11/09/2007 02:21pm):
Interesting idea. The only bad thing is that any non-OS player can build up money, delete a sub and then build a battleship. |
chronoheft (11/09/2007 03:04pm):
note that OS artillery can hit the apc's |
BadFurDay (11/09/2007 06:18pm):
Dr.Mario: Hence the "Also ban all naval units" part of my original comment chronoheft: Nope, they're on forests, therefore invisible (considering the map is played in FoW) |
bill m (11/23/2007 03:51pm):
im ready |
DuelStriker (11/23/2007 04:47pm):
This is an cool concept that is executed well, so the map = AWESOME LOL. |
isuck (11/23/2007 06:55pm):
10/10 Good job |
Eligitine (08/14/2009 04:08am):
Koal is broken here. |
the-deadly-shadow (01/11/2015 03:08pm | Edited: 07/14/2015 05:30pm):
I think YC and GS(tough having +2 infantery) have an impossible job to do. If one of the other players resigns, OS can take the HQ's |
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