Creator: Super Striker || First Published: 11/10/2007 || Players: 14 || Size: 40x60
| Categories: None | ||
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| Comments: |
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DuelStriker (11/10/2007 01:35pm):
Every army that moves before PL turn advantage. |
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Super Striker (11/10/2007 01:40pm):
DuelStriker tell me things to make it improve. What should I do give PL Infantry? |
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DuelStriker (11/10/2007 01:45pm):
Yes, PL needs infantry on the 3 bases in the bottom half, not sure about how to fix the part above that though (bombers can bomb those A-airs on day 1), part above that: too many ports, and part above that: needs more cities. |
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DuelStriker (11/10/2007 01:46pm | Edited: 11/10/2007 01:47pm):
DOUBLE POST @@@@@@@@@@@@@##@@@#!%$#@@ |
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Super Striker (11/10/2007 02:00pm):
Those ports are for the nations down below if they make it up there. |
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Super Striker (11/10/2007 02:08pm):
I gave the top part more cities. Bottom has infantry.The sea part's FTA is the Missles below because it prevents the airports above from getting units. The bombers can attack first but thats why I give PL 8 anti-air. Silos also help. |
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oomouwmouw (11/17/2007 09:16am):
The "divide and conquer" strategy works well here... |
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Darth Hawke (11/17/2007 10:57am):
Yep! "Divide and Conquer" will work! |
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The Drummer (12/09/2007 08:13pm):
this thing is crazy the best map ive seen today |
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The Drummer (12/09/2007 08:14pm):
this thing is crazy the best map ive seen today |
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The Drummer (12/09/2007 08:14pm):
this thing is crazy the best map ive seen today |
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Darth Hawke (12/09/2007 09:12pm):
LOLOLOL! Triple post! *points and laughs* |
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Super Striker (12/09/2007 09:14pm):
Unfortunatly it only has a 4 rating |
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rast2 (12/10/2007 04:45pm):
0/10 |
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Super Striker (12/11/2007 10:40pm):
Uh, I'm sorry but it is not a 0. Watch what I can do to the rating. |
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Super Striker (12/11/2007 11:03pm):
There back to old rating. |
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cstrife007 (12/18/2007 01:21pm):
i don't like it |
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Luke Prowler (12/18/2007 04:52pm | Edited: 12/18/2007 04:53pm):
i like it, although that's proply because it reminds me of campain mode. |
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black-kaito (12/21/2007 10:45pm):
If Javier could get the 4 tours, PL will lose. |
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Ratatoskr (12/21/2007 11:30pm):
Allied chances are pretty low. PL can concentrate resources to destroy one of them at a time, while holding off the others. First turn APCs on the bottom, take the factories easily, OS, BM, and GE are done without a fight. |
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DuelStriker (12/22/2007 07:49am):
rast2 (12/10/2007 04:45pm): 0/10 No. |
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SandSkin (12/22/2007 01:40pm):
Hey Super Striker umm you might wat to make the map 4 spaces bigger becuse if you pay close attention PL is sure to spam Piperunner units. |
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Deoxy Knight (12/22/2007 05:06pm):
Omega chokepoints FTL 0/10 |
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DuelStriker (12/25/2007 07:29pm):
I 10'd this twice because it doesn't deserve such low rates. It definitely needs improving, but I really don't think it deserves much less than a 5 |
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Super Striker (12/30/2007 10:48pm):
What I should do is spread out some of the forests and get rid of the sea bases maybe put a lander for each team but probably not. I wish you could change the map while games are being played on it but the change dosen't effect the current game. |
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Five Fingered Fury (05/07/2008 12:17pm):
GS, BH, YC, and RF can get that base right next to them then bust out some piperunners. That could be a huge problem for PL if they had more funds, but they would have to save up a couple of turns just to pop one out (if at 1000). Any more then that and its going to be piperunner spam. PL can also just hold off the top part forever if he puts the piperunners in the right spot., He'll just have to create more when they run out of ammo |
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khdou (08/28/2008 09:32pm | Edited: 08/28/2008 09:33pm):
Funny, you make it sound as if PL might actually be LOSING. This map is an interesting concept, but the problem is, PL CAN WIN EASILY. He gets a default of about maybe 50K a day. Day1: Build Neotank on bottom level. With that, the whole bottom layer is screwed, as no country within like, 8 days can have enough funds to even match that tank Now that the bottom layer is secured, we still have maybe 30K-ish to spreadh throughout. Let's see, um, a fighter in layer 2 (with the air) should make short work of those wannabe bombers. Those Anti-Air can travel in packs of 2 side-by-side, intimidating any bomber that gets close, and repelling any type of b copter. Then the fighter will just swoosh down and kill. Now that the 2 layers are secure, we have about 10k for the top ones. Why don't we jut build 1 infantry on each base, so that way, DAY 2, we can build the exact same thing, and win. Good map, but the cons are: ~PL has way too much funding= concentration. Possible remedy is to split between 3 or more countries? ~ 13 vs 1. haha, very funny, i expect at least 2 countries will be booted by day 3, making PL's already easy job easier. Remedy- split PL between more countries again, idk, maybe merge countries together. ~ each country only gets 3-6K a day?! haha, against a country with 50K, that's nothing. Dont even bring up the fact that he has to split funds accordingly, because PL DOESNT HAVE TO. |
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zywxn (08/29/2008 06:35am):
PL can spam Piperunners and be invincible. |
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DJ-Moogle (02/10/2009 08:41am):
finish a game without anyone being booted, then ill rate ;) |
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Armageddon07 (05/15/2009 04:33pm):
khdou (08/28/2008 09:32pm): Funny, you make it sound as if PL might actually be LOSING. This map is an interesting concept, but the problem is, PL CAN WIN EASILY. He gets a default of about maybe 50K a day. Day1: Build Neotank on bottom level. With that, the whole bottom layer is screwed, as no country within like, 8 days can have enough funds to even match that tank Now that the bottom layer is secured, we still have maybe 30K-ish to spreadh throughout. Let's see, um, a fighter in layer 2 (with the air) should make short work of those wannabe bombers. Those Anti-Air can travel in packs of 2 side-by-side, intimidating any bomber that gets close, and repelling any type of b copter. Then the fighter will just swoosh down and kill. Now that the 2 layers are secure, we have about 10k for the top ones. Why don't we jut build 1 infantry on each base, so that way, DAY 2, we can build the exact same thing, and win. Good map, but the cons are: ~PL has way too much funding= concentration. Possible remedy is to split between 3 or more countries? ~ 13 vs 1. haha, very funny, i expect at least 2 countries will be booted by day 3, making PL's already easy job easier. Remedy- split PL between more countries again, idk, maybe merge countries together. ~ each country only gets 3-6K a day?! haha, against a country with 50K, that's nothing. Dont even bring up the fact that he has to split funds accordingly, because PL DOESNT HAVE TO. Last Edited on 08/28/2008 09:33pm Too bad thats not per factory/ airport or he might have a chance... |
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blankets (05/15/2009 05:20pm | Edited: 05/15/2009 05:20pm):
If you think about this map in terms of the actual campaigns, each of the allied teams should probably start off with more units (especially BM GE and OS), but then the map would need to be more spaced out. |
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Falconewing (08/17/2009 06:04pm):
too many ppl resign and PL just wins... |
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DJ-Moogle (10/16/2009 09:23pm):
I agree with Falconewing..............1/10 |
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Noobular Terror (02/21/2010 10:05pm):
Look like my horrible map still gets played on lol. |
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Nyvelion (10/23/2012 10:07am):
PL supreme. |
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