Creator: TurboZ || First Published: 11/10/2007 || Players: 4 || Size: 20x20
Categories: None
Rating: 4.60 in 5 ratings
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Comments:
TurboZ (11/10/2007 06:31pm):
ok... THINK before you comment! take a good look at it, ok?

Alot of things are going on here.

My concern was that there would be a massive unit production that would just make the game
never ending, so i added the Labs to threaten your mass production.

Now the towns, lot going on there too. will you capture to keep up? or go for the lab? you
ONLY have 3. no more. Which reminds me, watch out for Hatchi and Sensei.

The idea is to draw units to the middle, air or navel, it's really a matter of capital.
and the missiles should be a bonus.

ANYWAY in short there are TWO fronts you'll have to fight, and that to me makes this
interesting. Enjoy.

DROP a comment if you rate PLEASE!

Cenetaurman (11/10/2007 07:21pm):
Solid map, though FTA is an issue.
TurboZ (11/10/2007 07:41pm):
There is way to much going on to give a person going first an advantage. what could they
do? what advantage do they have??
sirfuxalot (11/10/2007 08:09pm | Edited: 11/10/2007 08:09pm):
You're underestimating the power of first strike. This isn't SFW, units counterattack
after taking damage.
TurboZ (11/10/2007 08:36pm | Edited: 11/10/2007 08:36pm):
YES someone will ALWAYS be the first to strike, my point is, everyone that plays will have
to decide how the use there infantry, the infantry will determine the game, and how you
use them is a roll of the dice.
sirfuxalot (11/10/2007 08:38pm):
I don't roll any dice before I make a decision in AW...
TurboZ (11/10/2007 09:50pm):
Lol. ok, Dirty Harry, my point is, you only have a set number of infantry to use, if you
use them for more cities, you can't capture a lab, or use a missile. And first strike? you
may suddenly decide against a fighter jet when your cities are disappearing, and then
again you might need one to get to your lab quick! you see what i'm saying? the map should
force you to fight on multiple fronts and you'll have to decides what's more valuable.
Tyrael (11/11/2007 12:07am):
But OS gets to make the decision first, and the other countries must react to OS's decision,
letting OS set the rules and thus gain an advantage. They also can start capturing earlier
and get to the labs and silos a turn earlier, etc. FTA exists, get over it. I do like the general
concept though, but execution not so great.
TurboZ (11/11/2007 04:12am | Edited: 11/11/2007 04:13am):
Yeah, everyone REACTs to OS, meaning OS's plans are compromised, negated. Hasn't anyone
ever heard of a counter attack? if OS goes for the silo's and then gets bombed, they're
F*cked. it's a, dare i say, "gamble"? also i imagine there'll be jets and helicopters
flying OVER the cities, too. REALLY think it out, then judge, and then write what problems
you see, k?

Edit: give me an "if - then"
snaged911 (11/12/2007 06:55pm):
Hey whats going on?!?!?! It says its my turn in games but i cant do anything, i click on my
factories and units and nothing happens>:(
TurboZ (11/25/2007 11:20pm):
I have no idea, you'd have to ask an administrator, as far as i can tell OS, BM, YC, and
GE are all set up right, try clicking refresh a couple times...
Nyvelion (08/13/2012 11:37am):
TurboZ seems to be right about FTA.



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