Creator: TurboZ || First Published: 11/10/2007 || Players: 4 || Size: 9x9
Categories: None
Rating: 2.80 in 5 ratings
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Comments:
TurboZ (11/10/2007 07:47pm):
FTA FTA, oh Christ help us FTA.

If your going to drop a 1 rating under the guise of declaiming FTA, take 2 seconds and
explain what YOU would do with your FTA, assuming it exist and assuming you have it.
sirfuxalot (11/10/2007 07:57pm | Edited: 11/10/2007 07:58pm):
I wouldn't personally play on this map because it's only roads with no production. (and
what's with the fighters/carrier?) There's no reason to attack since HQ defense is so high
and allows repairs, and there is nothing to be gained by attacking, such as properties or
defensive terrain.
TurboZ (11/10/2007 08:12pm):
I had originally only one infantry unit on each hq, and that was the whole map. the
fighters/carriers arn't much more than for show, unless you want to block an incoming
infantry unit at your base. in which case there should be more i suppose.. but the problem
with only one infantry is no one will move any where... i need a way to encourage movement
away from everyones own HQ, but with out over powering the board...
JoeVector (11/10/2007 08:22pm):
Stick C4 to their helmets with a device that goes off it they don't move at least 3 tiles
every turn.
sirfuxalot (11/10/2007 08:35pm):
Adding another infantry doesnt do much to get combat going, because it will surely die,
accomplishing nothing.
TurboZ (11/10/2007 09:58pm):
Sigh... yea i know...
TurboZ (11/10/2007 09:58pm | Edited: 11/10/2007 09:59pm):
at least theres not an Goddamn FTA!!! lol.
TurboZ (11/10/2007 09:58pm | Edited: 11/10/2007 09:59pm):


Shadow Star (11/10/2007 10:47pm):
Horray, FTa counter by no one ever moving, that'll make for a fun game....

How about, you remove the predeployed fighters and Carrier.
add at least two more infantry per side.
then add a few cities or soemthing, you know, so that there's some incentive to leave the
HQ.
Tyrael (11/11/2007 12:11am):
Maybe you would understand how to counter FTA if you actually looked at a decent map or
read the forums? There's a couple great stickies explaining this. Of course, I will admit it's
hard to counter FTA on unplayable maps like this...
TurboZ (11/11/2007 04:41am):
OooOOoo somebody had attitude flavored cheero's for breakfast, eh Tyrael? unfortunately
i'm well aware this map is a lost cause. And yes i have seen the top maps, they bore me,
you want to hear the formula for a perfect map? here it is

3 parts land
1 part sea
Sprinkle in woods and mountains but not in any way that would reroute traffic on the map
or help defend an area
And when serving 4 or more, make all cities and buildings perfectly symmetrical in 90
degree angles,
Garnish with one extra infantry unit for all but player one, yes it's unfair for player
one and simply passes the advantage to player two, until STA becomes a popularized phrase,
no one will bug you about it.


TurboZ (11/11/2007 04:43am):
"Perfect maps" are bland and boring. giving one person what seems to be the upper hand IS
what makes a map interesting.
sirfuxalot (11/11/2007 01:29pm):
You're not really getting it.
TurboZ (11/12/2007 01:38am | Edited: 11/12/2007 01:39am):
I'd LOVE to here "it" explained to me. and "sirfuxalot" i looked at your maps, they're
humorously identical to the formula i described. not to say they're bad maps by any means,
they're just... "ordinary". Be as insulted or unoffended by that word as you like.
FunkyChunk (11/12/2007 04:44pm):
"giving one person what seems to be the upper hand IS what makes a map interesting."

Hey then, by your definition, Second Turn Advantage (which exists on all maps with FTA
counters) makes maps good and interesting.

Logic is fun! Weee!
sirfuxalot (11/12/2007 05:07pm):
My maps are considered balanced and people enjoy playing on them, I've been around a while.
Nyvelion (08/13/2012 11:39am):
I must ask what the purpose of the units in the center is?



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